《守望先锋》官方论坛上的Gaming Capital

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2023-09-14 DOI:10.1177/15554120231198890
Henry Korkeila, Steven Dashiell, J. Tuomas Harviainen
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引用次数: 0

摘要

本研究使用《守望先锋》的公共讨论板来观察基于情境的游戏资本是如何通过信息呈现、积累和消耗的。该数据包含一个为期1个月的快照,其中分析了50个浏览次数最多的线程。从每个帖子和前10个回复中记录了以下方面:观点,评论数量,用户在论坛中的角色,开发者是否回复了帖子,主题,日期,是否存在资本类型(社会,经济,文化,符号),以及以何种语言形式发布的消息。发现:虽然讨论是在《守望先锋》的框架内进行的,但在单个帖子或回复中几乎看不到任何游戏资本的数量。某些话题引发了更多的讨论,发音方法多种多样,但很大程度上依赖于用户的轶事经验。此外,我们还发现,游戏资本被用来验证用户自己的观点,以及用户及其信息的可信度。
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Gaming Capital on Overwatch's Official Forums
This study uses the public discussion boards of Overwatch to see how context-based gaming capital is present, accumulated and expended through the messages. The data consists of a 1-month snapshot from which 50 most viewed threads were analyzed. The following aspects were recorded from each thread and first 10 replies: views, number of comments, users’ role in forums, has the developer replied to thread, topic, date, whether there are types of capital (social, economic, cultural, symbolic) present, and in what linguistic form is the message posted. Findings: while discussions are within Overwatch's framework, there is scarcely any demonstrable amount of gaming capital in a single post or reply. Certain topics elicited more discussion, articulation methods varied but greatly leaned on the user's anecdotal experiences. Further, it was found that gaming capital is used to validate users’ own views and argument for the credibility of the user and their messages.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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