{"title":"奢侈品牌授权:竞争与参考群体效应","authors":"Kenan Arifoğlu, Christopher S. Tang","doi":"10.1111/poms.14032","DOIUrl":null,"url":null,"abstract":"Abstract Theoretical research in marketing has traditionally focused on centralized brand‐extension strategies where a brand expands its product offerings by controlling the design, production, marketing, and sales of new products “in‐house.” However, luxury brands frequently use “brand licensing” as a decentralized brand‐extension strategy under which a brand licenses its brand name to an “external licensee” that designs, produces, and sells the new product. Licensing is a time‐efficient and cost‐effective brand‐extension strategy for luxury brands to reach out to their aspirational, low‐end consumers (“followers”) who value a brand more when more high‐end consumers (“snobs”) purchase the brand's primary product (i.e., “positive popularity effect”). On the other hand, over‐licensing might dilute the brand for snobs who value brand exclusivity (i.e., “negative popularity effect”). We develop a game‐theoretic model to study luxury brand licensing in a decentralized setting by incorporating these two countervailing forces. First, in the monopoly setting (a benchmark), we find that the monopoly brand should license only when the negative popularity effect is not too high, and it should prefer “royalty licensing” over “fixed‐fee licensing” when the negative popularity effect is intermediate. Second, to explicate our analysis, we study the duopoly setting under fixed‐fee contracts. In contrast to the monopoly setting, we find that fixed‐fee licensing can “soften” price competition between brands so that licensing is “always” profitable for both brands under competition. Interestingly, in equilibrium under fixed‐fee contracts, competing brands face a prisoner's dilemma and both brands prefer not to license in some cases, even though both would be better off if they could commit to fixed‐fee licensing. Finally, we expand our analysis of the duopoly model by incorporating royalty licensing in addition to fixed‐fee licensing. We find that, in contrast to fixed‐fee licensing, royalty licensing can “intensify” price competition so that both brands have to lower their prices. Consequently, when the positive popularity effect is sufficiently strong, fixed‐fee licensing “dominates” royalty licensing. We also show that, under competition, luxury brands should adopt royalty licensing contracts only when the follower market is large and positive and negative popularity effects are small enough.","PeriodicalId":20623,"journal":{"name":"Production and Operations Management","volume":"1 1","pages":"0"},"PeriodicalIF":4.8000,"publicationDate":"2023-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Luxury brand licensing: Competition and reference group effects\",\"authors\":\"Kenan Arifoğlu, Christopher S. Tang\",\"doi\":\"10.1111/poms.14032\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract Theoretical research in marketing has traditionally focused on centralized brand‐extension strategies where a brand expands its product offerings by controlling the design, production, marketing, and sales of new products “in‐house.” However, luxury brands frequently use “brand licensing” as a decentralized brand‐extension strategy under which a brand licenses its brand name to an “external licensee” that designs, produces, and sells the new product. Licensing is a time‐efficient and cost‐effective brand‐extension strategy for luxury brands to reach out to their aspirational, low‐end consumers (“followers”) who value a brand more when more high‐end consumers (“snobs”) purchase the brand's primary product (i.e., “positive popularity effect”). On the other hand, over‐licensing might dilute the brand for snobs who value brand exclusivity (i.e., “negative popularity effect”). We develop a game‐theoretic model to study luxury brand licensing in a decentralized setting by incorporating these two countervailing forces. First, in the monopoly setting (a benchmark), we find that the monopoly brand should license only when the negative popularity effect is not too high, and it should prefer “royalty licensing” over “fixed‐fee licensing” when the negative popularity effect is intermediate. Second, to explicate our analysis, we study the duopoly setting under fixed‐fee contracts. In contrast to the monopoly setting, we find that fixed‐fee licensing can “soften” price competition between brands so that licensing is “always” profitable for both brands under competition. Interestingly, in equilibrium under fixed‐fee contracts, competing brands face a prisoner's dilemma and both brands prefer not to license in some cases, even though both would be better off if they could commit to fixed‐fee licensing. Finally, we expand our analysis of the duopoly model by incorporating royalty licensing in addition to fixed‐fee licensing. We find that, in contrast to fixed‐fee licensing, royalty licensing can “intensify” price competition so that both brands have to lower their prices. Consequently, when the positive popularity effect is sufficiently strong, fixed‐fee licensing “dominates” royalty licensing. We also show that, under competition, luxury brands should adopt royalty licensing contracts only when the follower market is large and positive and negative popularity effects are small enough.\",\"PeriodicalId\":20623,\"journal\":{\"name\":\"Production and Operations Management\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":4.8000,\"publicationDate\":\"2023-06-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Production and Operations Management\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1111/poms.14032\",\"RegionNum\":3,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ENGINEERING, MANUFACTURING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Production and Operations Management","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1111/poms.14032","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, MANUFACTURING","Score":null,"Total":0}
Luxury brand licensing: Competition and reference group effects
Abstract Theoretical research in marketing has traditionally focused on centralized brand‐extension strategies where a brand expands its product offerings by controlling the design, production, marketing, and sales of new products “in‐house.” However, luxury brands frequently use “brand licensing” as a decentralized brand‐extension strategy under which a brand licenses its brand name to an “external licensee” that designs, produces, and sells the new product. Licensing is a time‐efficient and cost‐effective brand‐extension strategy for luxury brands to reach out to their aspirational, low‐end consumers (“followers”) who value a brand more when more high‐end consumers (“snobs”) purchase the brand's primary product (i.e., “positive popularity effect”). On the other hand, over‐licensing might dilute the brand for snobs who value brand exclusivity (i.e., “negative popularity effect”). We develop a game‐theoretic model to study luxury brand licensing in a decentralized setting by incorporating these two countervailing forces. First, in the monopoly setting (a benchmark), we find that the monopoly brand should license only when the negative popularity effect is not too high, and it should prefer “royalty licensing” over “fixed‐fee licensing” when the negative popularity effect is intermediate. Second, to explicate our analysis, we study the duopoly setting under fixed‐fee contracts. In contrast to the monopoly setting, we find that fixed‐fee licensing can “soften” price competition between brands so that licensing is “always” profitable for both brands under competition. Interestingly, in equilibrium under fixed‐fee contracts, competing brands face a prisoner's dilemma and both brands prefer not to license in some cases, even though both would be better off if they could commit to fixed‐fee licensing. Finally, we expand our analysis of the duopoly model by incorporating royalty licensing in addition to fixed‐fee licensing. We find that, in contrast to fixed‐fee licensing, royalty licensing can “intensify” price competition so that both brands have to lower their prices. Consequently, when the positive popularity effect is sufficiently strong, fixed‐fee licensing “dominates” royalty licensing. We also show that, under competition, luxury brands should adopt royalty licensing contracts only when the follower market is large and positive and negative popularity effects are small enough.
期刊介绍:
The mission of Production and Operations Management is to serve as the flagship research journal in operations management in manufacturing and services. The journal publishes scientific research into the problems, interest, and concerns of managers who manage product and process design, operations, and supply chains. It covers all topics in product and process design, operations, and supply chain management and welcomes papers using any research paradigm.