Dron M. Mandhana, Daliah Ouedraogo, Alessandra S. Vicente
{"title":"利用增强现实游戏教授组织文化","authors":"Dron M. Mandhana, Daliah Ouedraogo, Alessandra S. Vicente","doi":"10.1080/17404622.2023.2255653","DOIUrl":null,"url":null,"abstract":"Courses Theories of Organizational Communication; Communication Theory.Objectives The proposed activity utilizes a digitally interactive global positioning system–based augmented reality game to help students (a) gain a richer learning experience through immersion and engagement with their surroundings, (b) learn how to interpret culture from observable artifacts (e.g. buildings, statues, stories), and (c) reflect on organizational culture’s multilayered, multifaceted, and emergent nature.","PeriodicalId":44418,"journal":{"name":"Communication Teacher","volume":"21 1","pages":"0"},"PeriodicalIF":0.4000,"publicationDate":"2023-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Teaching organizational culture using an augmented reality game\",\"authors\":\"Dron M. Mandhana, Daliah Ouedraogo, Alessandra S. Vicente\",\"doi\":\"10.1080/17404622.2023.2255653\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Courses Theories of Organizational Communication; Communication Theory.Objectives The proposed activity utilizes a digitally interactive global positioning system–based augmented reality game to help students (a) gain a richer learning experience through immersion and engagement with their surroundings, (b) learn how to interpret culture from observable artifacts (e.g. buildings, statues, stories), and (c) reflect on organizational culture’s multilayered, multifaceted, and emergent nature.\",\"PeriodicalId\":44418,\"journal\":{\"name\":\"Communication Teacher\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2023-09-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Communication Teacher\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/17404622.2023.2255653\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Communication Teacher","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17404622.2023.2255653","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMMUNICATION","Score":null,"Total":0}
Teaching organizational culture using an augmented reality game
Courses Theories of Organizational Communication; Communication Theory.Objectives The proposed activity utilizes a digitally interactive global positioning system–based augmented reality game to help students (a) gain a richer learning experience through immersion and engagement with their surroundings, (b) learn how to interpret culture from observable artifacts (e.g. buildings, statues, stories), and (c) reflect on organizational culture’s multilayered, multifaceted, and emergent nature.