{"title":"使用蛇梯媒体锦标赛,增加参与者的活动和经济学习成果","authors":"MUFIDAH MUFIDAH","doi":"10.51878/educational.v3i3.2443","DOIUrl":null,"url":null,"abstract":"This class action research aims to find out how far the application of the Teams Games Tournament learning model can increase the activity and learning outcomes of the Economics subject for class XII IPS3 MAN 1 Jembrana students in the 2022-2023 academic year. The research was conducted in class XII IPS3 MAN 1 Jembrana, consisting of 2 cycles. The research subjects totaled 28 people. The instruments used were tests and observation sheets. The collected data were analyzed using comparative analysis. The results showed that learning activities in cycle I increased by 57.15% to 88.84% in cycle II. The average learning outcomes in cycle I was 75.79, increasing to 84.32 in cycle II, which was an increase of 8.53. While the level of completeness of learning outcomes in the first cycle was 67.86% and the second cycle increased to 92.86%. Based on these findings it can be concluded that the application of the Teams Games Tournament learning model with snakes and ladders media can increase activity and learning outcomes in Economics subject. ABSTRAKPenelitian tindakan kelas ini bertujuan untuk mengetahui sejauhmana penerapan model pembelajaran Teams Games Tournament dapat meningkatkan aktivitas dan hasil belajar mata pelajaran Ekonomi peserta didik kelas XII IPS3 MAN 1 Jembrana tahun pelajaran 2022-2023. Penelitian dilaksanakan di kelas XII IPS3 MAN 1 Jembrana, terdiri atas 2 siklus. Subyek penelitian berjumlah 28 orang. Instrumen yang digunakan berupa tes dan lembar observasi. Data yang terkumpul dianalisis dengan menggunakan analisis komparatif. Hasil penelitian menunjukkan aktivitas belajar pada siklus I sebesar 57,15% meningkat menjadi 88,84% pada siklus II. Rata-rata hasil belajar pada siklus I sebesar 75,79 meningkat menjadi 84,32 pada siklus II yaitu terdapat peningkatan sebesar 8,53. Sedangkan tingkat ketuntasan hasil belajar pada siklus I sebesar 67,86% dan siklus II meningkat menjadi 92,86%. Berdasarkan atas temuan ini dapat disimpulkan bahwa penerapan model pembelajaran Teams Games Tournament dengan media ular tangga dapat meningkatkan aktivitas dan hasil belajar mata pelajaran Ekonomi.","PeriodicalId":48053,"journal":{"name":"Educational Psychology","volume":"49 1","pages":"0"},"PeriodicalIF":3.6000,"publicationDate":"2023-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"PENERAPAN TEAMS GAMES TOURNAMENT DENGAN MEDIA ULAR TANGGA UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR EKONOMI PESERTA DIDIK KELAS XII-IPS3 MAN 1 JEMBRANA\",\"authors\":\"MUFIDAH MUFIDAH\",\"doi\":\"10.51878/educational.v3i3.2443\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This class action research aims to find out how far the application of the Teams Games Tournament learning model can increase the activity and learning outcomes of the Economics subject for class XII IPS3 MAN 1 Jembrana students in the 2022-2023 academic year. The research was conducted in class XII IPS3 MAN 1 Jembrana, consisting of 2 cycles. The research subjects totaled 28 people. The instruments used were tests and observation sheets. The collected data were analyzed using comparative analysis. The results showed that learning activities in cycle I increased by 57.15% to 88.84% in cycle II. The average learning outcomes in cycle I was 75.79, increasing to 84.32 in cycle II, which was an increase of 8.53. While the level of completeness of learning outcomes in the first cycle was 67.86% and the second cycle increased to 92.86%. Based on these findings it can be concluded that the application of the Teams Games Tournament learning model with snakes and ladders media can increase activity and learning outcomes in Economics subject. ABSTRAKPenelitian tindakan kelas ini bertujuan untuk mengetahui sejauhmana penerapan model pembelajaran Teams Games Tournament dapat meningkatkan aktivitas dan hasil belajar mata pelajaran Ekonomi peserta didik kelas XII IPS3 MAN 1 Jembrana tahun pelajaran 2022-2023. Penelitian dilaksanakan di kelas XII IPS3 MAN 1 Jembrana, terdiri atas 2 siklus. Subyek penelitian berjumlah 28 orang. Instrumen yang digunakan berupa tes dan lembar observasi. Data yang terkumpul dianalisis dengan menggunakan analisis komparatif. Hasil penelitian menunjukkan aktivitas belajar pada siklus I sebesar 57,15% meningkat menjadi 88,84% pada siklus II. Rata-rata hasil belajar pada siklus I sebesar 75,79 meningkat menjadi 84,32 pada siklus II yaitu terdapat peningkatan sebesar 8,53. Sedangkan tingkat ketuntasan hasil belajar pada siklus I sebesar 67,86% dan siklus II meningkat menjadi 92,86%. 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引用次数: 0
摘要
这项集体诉讼研究旨在找出团队游戏锦标赛学习模式的应用在多大程度上可以增加2022-2023学年12年级IPS3 MAN 1 Jembrana学生的经济学科目的活动和学习成果。研究在iips3 MAN 1 Jembrana的XII类中进行,包括2个周期。研究对象共28人。使用的仪器是测试和观察表。收集的资料采用对比分析法进行分析。结果表明,第一阶段的学习活动增加了57.15%,第二阶段的学习活动增加了88.84%。第一周期的平均学习成绩为75.79,第二周期的平均学习成绩为84.32,提高了8.53。第一周期的学习成果完备性为67.86%,第二周期的学习成果完备性为92.86%。基于这些研究结果,我们可以得出结论,运用团队游戏竞赛学习模式,以蛇梯游戏为媒介,可以提高经济学学科的活跃性和学习效果。[摘要]penelitian tindakan kelas ini bertujuan untuk mengetahui sejauhmana penerapan模型penbelajan团队运动会锦标赛dapat meningkatkan aktivitas dan hasil belajar mata pelajan Ekonomi peserta didik kelas第十二届IPS3 MAN 1 Jembrana tahun pelajan 2022-2023。[j] [j] [j]; [j]; [j];Subyek penelitian berjumlah 28 orange。仪器阳迪古纳坎是一种典型的兰巴天文台。数据杨特昆普,邓安,孟古纳坎,分析比较。Hasil penelitian menunjukkan aktivitas belajar paadsikus I sebesar 57,15%脑膜炎menjadi 88,84% paadsikus II。Rata-rata hasil belajar pada siklus I sebesar 75,79 meningkat menjadi 84,32 pada siklus II yitu terdapat peningkatan sebesar 8,53。Sedangkan tingkat ketuntasan hasil belajar pada siklus I sebesar 67,86% dan siklus II meningkat menjadi 92,86%。Berdasarkan atas temuan ini dapat disperskan bahwa penerapan模型pembelajan团队游戏锦标赛dengan媒体ular tangga dapat meningkatkan aktivitas dan hasil belajar mata pelajan经济。
PENERAPAN TEAMS GAMES TOURNAMENT DENGAN MEDIA ULAR TANGGA UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR EKONOMI PESERTA DIDIK KELAS XII-IPS3 MAN 1 JEMBRANA
This class action research aims to find out how far the application of the Teams Games Tournament learning model can increase the activity and learning outcomes of the Economics subject for class XII IPS3 MAN 1 Jembrana students in the 2022-2023 academic year. The research was conducted in class XII IPS3 MAN 1 Jembrana, consisting of 2 cycles. The research subjects totaled 28 people. The instruments used were tests and observation sheets. The collected data were analyzed using comparative analysis. The results showed that learning activities in cycle I increased by 57.15% to 88.84% in cycle II. The average learning outcomes in cycle I was 75.79, increasing to 84.32 in cycle II, which was an increase of 8.53. While the level of completeness of learning outcomes in the first cycle was 67.86% and the second cycle increased to 92.86%. Based on these findings it can be concluded that the application of the Teams Games Tournament learning model with snakes and ladders media can increase activity and learning outcomes in Economics subject. ABSTRAKPenelitian tindakan kelas ini bertujuan untuk mengetahui sejauhmana penerapan model pembelajaran Teams Games Tournament dapat meningkatkan aktivitas dan hasil belajar mata pelajaran Ekonomi peserta didik kelas XII IPS3 MAN 1 Jembrana tahun pelajaran 2022-2023. Penelitian dilaksanakan di kelas XII IPS3 MAN 1 Jembrana, terdiri atas 2 siklus. Subyek penelitian berjumlah 28 orang. Instrumen yang digunakan berupa tes dan lembar observasi. Data yang terkumpul dianalisis dengan menggunakan analisis komparatif. Hasil penelitian menunjukkan aktivitas belajar pada siklus I sebesar 57,15% meningkat menjadi 88,84% pada siklus II. Rata-rata hasil belajar pada siklus I sebesar 75,79 meningkat menjadi 84,32 pada siklus II yaitu terdapat peningkatan sebesar 8,53. Sedangkan tingkat ketuntasan hasil belajar pada siklus I sebesar 67,86% dan siklus II meningkat menjadi 92,86%. Berdasarkan atas temuan ini dapat disimpulkan bahwa penerapan model pembelajaran Teams Games Tournament dengan media ular tangga dapat meningkatkan aktivitas dan hasil belajar mata pelajaran Ekonomi.
期刊介绍:
This journal provides an international forum for the discussion and rapid dissemination of research findings in psychology relevant to education. The journal places particular emphasis on the publishing of papers reporting applied research based on experimental and behavioural studies. Reviews of relevant areas of literature also appear from time to time. The aim of the journal is to be a primary source for articles dealing with the psychological aspects of education ranging from pre-school to tertiary provision and the education of children with special needs. The prompt publication of high-quality articles is the journal"s first priority. All contributions are submitted "blind" to at least two independent referees before acceptance for publication.