{"title":"基于游戏化众包的旅游参与式城市问题设计——智慧城市管理方案","authors":"Suepphong Chernbumroong, Phimphakan Thongthip, Orasa Sirasakamol, Kanjana Jansukpum, Phichete Julrode, Kitti Puritat","doi":"10.13052/jmm1550-4646.1961","DOIUrl":null,"url":null,"abstract":"Chiang Mai is a well-known province in Thailand, attracting a large number of tourists every year. Nonetheless, due to the large number of tourists visiting Chiang Mai, they may confront a variety of issues, including urban issues, which may create annoyance and create unpleasant experiences. In this study, we proposed the design and development of gamified mobile application which employed the concept of participatory crowdsourcing and the system architecture for management of tourism participatory of urban problem for smart city of government officer in order to motivate tourists to collaborate in providing their comments and feedback regarding urban problems encountered in Chiang Mai city. To evaluate the approach, we developed and launched our data-gathering application for tourists. The results reveal five significant types of urban problems encountered by 352 tourists in Chiang Mai. Moreover, we found that the most urban problems in Chiang Mai by tourists are communication (31.34%), vendors (23.88%) and transportation (15.67%). Furthermore, the study revealed that gamification can motivate tourists’ attention of the participatory sensing to providing feedback and complaints to the officer government to solve the problems.","PeriodicalId":38898,"journal":{"name":"Journal of Mobile Multimedia","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design of Gamified Crowdsourcing for Tourism Participatory of Urban Problem the Management of Smart City Initiatives\",\"authors\":\"Suepphong Chernbumroong, Phimphakan Thongthip, Orasa Sirasakamol, Kanjana Jansukpum, Phichete Julrode, Kitti Puritat\",\"doi\":\"10.13052/jmm1550-4646.1961\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Chiang Mai is a well-known province in Thailand, attracting a large number of tourists every year. Nonetheless, due to the large number of tourists visiting Chiang Mai, they may confront a variety of issues, including urban issues, which may create annoyance and create unpleasant experiences. In this study, we proposed the design and development of gamified mobile application which employed the concept of participatory crowdsourcing and the system architecture for management of tourism participatory of urban problem for smart city of government officer in order to motivate tourists to collaborate in providing their comments and feedback regarding urban problems encountered in Chiang Mai city. To evaluate the approach, we developed and launched our data-gathering application for tourists. The results reveal five significant types of urban problems encountered by 352 tourists in Chiang Mai. Moreover, we found that the most urban problems in Chiang Mai by tourists are communication (31.34%), vendors (23.88%) and transportation (15.67%). Furthermore, the study revealed that gamification can motivate tourists’ attention of the participatory sensing to providing feedback and complaints to the officer government to solve the problems.\",\"PeriodicalId\":38898,\"journal\":{\"name\":\"Journal of Mobile Multimedia\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Mobile Multimedia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.13052/jmm1550-4646.1961\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Mobile Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.13052/jmm1550-4646.1961","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
Design of Gamified Crowdsourcing for Tourism Participatory of Urban Problem the Management of Smart City Initiatives
Chiang Mai is a well-known province in Thailand, attracting a large number of tourists every year. Nonetheless, due to the large number of tourists visiting Chiang Mai, they may confront a variety of issues, including urban issues, which may create annoyance and create unpleasant experiences. In this study, we proposed the design and development of gamified mobile application which employed the concept of participatory crowdsourcing and the system architecture for management of tourism participatory of urban problem for smart city of government officer in order to motivate tourists to collaborate in providing their comments and feedback regarding urban problems encountered in Chiang Mai city. To evaluate the approach, we developed and launched our data-gathering application for tourists. The results reveal five significant types of urban problems encountered by 352 tourists in Chiang Mai. Moreover, we found that the most urban problems in Chiang Mai by tourists are communication (31.34%), vendors (23.88%) and transportation (15.67%). Furthermore, the study revealed that gamification can motivate tourists’ attention of the participatory sensing to providing feedback and complaints to the officer government to solve the problems.
期刊介绍:
The scope of the journal will be to address innovation and entrepreneurship aspects in the ICT sector. Edge technologies and advances in ICT that can result in disruptive concepts of major impact will be the major focus of the journal issues. Furthermore, novel processes for continuous innovation that can maintain a disruptive concept at the top level in the highly competitive ICT environment will be published. New practices for lean startup innovation, pivoting methods, evaluation and assessment of concepts will be published. The aim of the journal is to focus on the scientific part of the ICT innovation and highlight the research excellence that can differentiate a startup initiative from the competition.