虚拟现实作为全球公民体现的元感官可能世界:一种认知风格方法

IF 0.7 3区 文学 0 HUMANITIES, MULTIDISCIPLINARY Digital Scholarship in the Humanities Pub Date : 2023-11-04 DOI:10.1093/llc/fqad078
Rania Magdi Fawzy
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引用次数: 0

摘要

虚拟现实(VR)电影通过提供身临其境的体验,将叙事元素、虚拟场景和参与者的具体互动结合在一起,体现了新的叙事技术。本研究探讨了虚拟叙事超越单纯的互动参与,并将现象扩展到包括世界,元性具体化和实例化的可能自我。它旨在探索VR叙事作为特殊的认知过程,特别关注移情和情感参与的概念,作为促成这种特殊互动和认知体验的重要因素。采用认知风格的方法来解释VR技术在将参与者运送到另一个世界并使他们经历一种自我转化方面的功能能力。《Baba Yaga》沉浸式的元论话语被视为一种探索如何作为道德和社会同情和负责任的公民-全球公民的参与。《Baba Yaga》的叙事运用了闪回、面部表情、双重指示性的“你”、行为和命令等叙事话语,以及物质过程,将参与者置于一个虚拟的行动空间中,从而鼓励他们在不同的沉浸式互动中配置他们想要的自我。《Baba Yaga》的互动叙事体现了全球公民的形象,通过唤起各种故事世界可能自我(sp):感觉自我、负责任自我和道德自我,其中包括气候活动家自我和跨文化意识自我,随着叙事的进行,他们设法摆脱自己的文化偏见。在这些自我中,参与者将虚拟世界转化为他们自己的激情、代理、选择、希望和欲望的可能世界。
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VR as a metaleptic possible world of global citizenship embodiment: a cognitive stylistic approach
Abstract Bringing together narrative elements, virtual affordances, and participants’ embodied interactions, virtual reality (VR) movies instantiate new narrative techniques by offering an immersive experience. This study examines virtual narrative beyond mere interactional engagement and extends the phenomenon to include worlding, metaleptic embodiment, and instantiated possible selves. It aims at exploring VR narrative as idiosyncratic cognitive processes, with a special focus on the notions of empathy and emotional involvement as significant elements contributing to this peculiar interactional and cognitive experience. A cognitive stylistic approach is adopted to explain the functional ability of VR technology in transporting participants to alternate worlds and in making them experience a kind of self-transformation. The immersively metaleptic discourse of Baba Yaga is examined as engaging participants in a quest of how to act as morally and socially empathetic and responsible citizens—global citizens. Baba Yaga narrative deploys the narrative discourses of flashbacks, facework, doubly deictic ‘you’, performatives, and imperatives along with material processes to situate participants in a virtual space of actions and doings and hence encourage them to configure their desired self(ves) across different immersive interactions. The global citizen is embodied in the interactive narrative of Baba Yaga, through invoking various storyworld possible selves (SPSs): the feeling self, the responsible self, and the moral self, which encompasses climate activist self and interculturally aware self who manages to get rid of its own cultural biases as the narrative proceeds. Embodied in these selves, participants transform the virtual world into possible worlds of their own passion, agency, choices, hopes, and desires.
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来源期刊
CiteScore
1.80
自引率
25.00%
发文量
78
期刊介绍: DSH or Digital Scholarship in the Humanities is an international, peer reviewed journal which publishes original contributions on all aspects of digital scholarship in the Humanities including, but not limited to, the field of what is currently called the Digital Humanities. Long and short papers report on theoretical, methodological, experimental, and applied research and include results of research projects, descriptions and evaluations of tools, techniques, and methodologies, and reports on work in progress. DSH also publishes reviews of books and resources. Digital Scholarship in the Humanities was previously known as Literary and Linguistic Computing.
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