《助推》去了硅谷:为不投入和不理性的人设计

IF 1.9 3区 社会学 Q1 CULTURAL STUDIES Journal of Cultural Economy Pub Date : 2023-10-18 DOI:10.1080/17530350.2023.2261485
Elif Buse Doyuran
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引用次数: 0

摘要

从健身到金融,一系列软件应用程序都在其产品设计、价值主张或其他销售宣传中加入了行为经济学和经济学家的观点,以使产品更具吸引力,并为用户提供日常生活中的新功能。本文通过对30位产品战略家、设计师和用户研究人员的采访,对这些自封的“行为改变应用程序”进行了实证研究,研究了行为经济学命题及其在软件开发和设计的日常实践中的可操作性。撇开行为成瘾和操作框架(应用设计的关键工作通常是这样的),我将行为经济学应用视为市场工作,梳理出产品和用户之间不同的、共存的依恋逻辑,这些逻辑来自市场参与者如何决定构建什么产品、拥有哪些功能以及如何设计用户体验。在这样做的过程中,我表明严格关注重复交互的频率也是经验不足的。该产品经过精心策划、开发和设计,成为用户“离不开”的东西,不是因为它会让人上瘾,而是因为它对于它所解决的行为问题的分布式行动领域来说是不可或缺的。
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Nudge goes to Silicon Valley: designing for the disengaged and the irrational
An array of software apps, from fitness to finance, enrolls behavioral economics, and economists, in their product designs, value propositions, or else sales pitches, to make products more engaging and to afford users new capabilities in their daily lives. Drawing on 30 interviews with product strategists, designers, and user researchers who work on these self-styled ‘behavior change apps,’ this paper empirically studies the behavioral economic proposition and its operationalization in routine practices of software development and design. Setting aside the behavioral addiction and manipulation frame that critical work on app design typically summons, I approach behavioral economics applications as market work and tease out the different, co-existing logics of attachment between products and their users, that emerge from how market actors decide what product to build, which features to have and how to design the user experience. In doing so, I show that strictly focusing on the frequency of repeated interaction is also empirically inadequate. The product is rather strategized, developed, and designed to become something that the user ‘cannot do without,’ not because it is addictive, but because it is made indispensable to the distributed action universe of the behavioral problem that it addresses.
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来源期刊
CiteScore
3.90
自引率
15.80%
发文量
63
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