纸工程南瓜王:揭露蒂姆·伯顿的《圣诞前的噩梦》中可移动的冲动

IF 0.5 2区 文学 0 FILM, RADIO, TELEVISION Adaptation-The Journal of Literature on Screen Studies Pub Date : 2023-09-23 DOI:10.1093/adaptation/apad031
Jodie Coates
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引用次数: 0

摘要

《圣诞夜惊魂》的导演亨利·塞利克告诉我们,看这部电影应该像打开一本立体书。清晰的轮廓,指纹和凹槽,隐藏的惊喜和有趣的颠覆性是噩梦的生产设计中不可或缺的一部分,因为它们是典型的立体书形式。在本文中,我将研究这种对称性,并讨论Selick对生活插图的看法如何与电影启发的纸工程跨媒体玩具,书籍和季节性标志联系起来。早期的例子是《A Super Pop-Up》(1993)——这是一本迷人的礼物书,它把读者定位为一个伪定格动画师,弯腰看两张展开的立体模型,把剪纸人物滑动到合适的位置。最近,莱因哈特精心制作的节日石化弹出式(2018)展示了几个当代设备,重现了特定的电影镜头。其他值得注意的迪士尼代言商品包括2019年的Pop-Up Advent Calendar,上面有一棵高得令人印象深刻的哥特式圣诞树,以及Hallmark和Lovepop制作的优雅的Pop-Up万圣节和情人节卡片。每一件物品都跨越了活泼的玩具和脆弱的装饰品、戏剧奇观和互动艺术品之间的界限——这是一种模糊的二元概念,与《噩梦》的实验艺术相呼应,并继续取悦年轻的粉丝和成年收藏家。也许不出所料,有创意的粉丝们也很欣赏噩梦的适合纸工艺,分享可打印的DIY模板和剪纸扇形艺术。我将展示《梦魇》的维多利亚风格,定格动画的支持,以及电影的风格和品牌选择如何结合起来,模仿和提升用最卑微的材料——纸“制作圣诞节”的怀旧做法。
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The Paper-Engineered Pumpkin King: Exposing the Movable Impulse of Tim Burton’s The Nightmare Before Christmas
Abstract The Nightmare Before Christmas’ director, Henry Selick, tells us that watching the film should be like opening a pop-up book. Clean-cut silhouettes, fingerprints and grooves, hidden surprises, and playful subversiveness are as integral to Nightmare’s production design as they are typical of the pop-up book form. In this article, I will examine this symmetry and discuss how Selick’s vision of a living illustration connects to the range of paper-engineered transmedia toys, books, and seasonal tokens that the film inspired. An early example is A Super Pop-Up (1993)—a charming gift book which positions the reader as a pseudo-stop-motion-animator, bending over doublespread dioramas to slide paper-cut characters into position. More recently, Reinhart’s elaborate Petrifying Pop-Up for the Holidays (2018) showcases several contemporary devices that re-create specific filmic shots. Other notable Disney-endorsed merchandise includes a Pop-Up Advent Calendar (2019), featuring an impressively tall Gothmas-esque tree, and elegant pop-up Halloween and Valentine’s cards produced by Hallmark and Lovepop. Each item treads the line between spirited plaything and fragile ornament, theatrical spectacle, and interactive artwork—a blurring of binaries that echoes the experimental artistry of Nightmare and continues to delight both young fans and adult collectors. Perhaps unsurprisingly, creative fans also appreciate Nightmare’s suitability for paper-craft, sharing printable DIY templates and paper-cut fan-art. I will demonstrate how the Victorian flavour of Nightmare, the affordances of stop-motion, and the film’s stylistic and branding choices combine to emulate and elevate the nostalgic practice of ‘making Christmas’ from the humblest of materials—paper.
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