以ANDROID为基础的地震学习媒体,以提高学生对TOMIA 2国高中灾难的知识和准备

Putriani Putriani, Dewi Liesnoor Setyowati, Eva Banowati, Erni Suharini
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Teknik pengumpulan data menggunakan observasi, wawancara, soal latihan dan studi pustaka, teknik analisis data menggunakan uji validitas, reliabilitas, normalitas, homogenitas, analisis ketuntasan rata-rata, uji N-gain dan uji paired sample t-test. Hasil penelitian menunjukkan nilai rata-rata validasi ahli media sebesar 87% dan ahli materi sebesar 81%. Persentase ketuntasan rata-rata saat pretest aspek pengetahuan sebesar 28% dan aspek kesiapsiagaan sebesar 39% setelah mendapatkan treatment mengalami peningkatan saat posttest yaitu aspek pengetahuan mendapatkan persentase sebesar 61% dan aspek kesiapsiagaan sebesar 78%. Hasil uji N-Gain aspek pengetahuan sebesar 0,37 dan uji N-Gain aspek kesiapasiagaan sebesar 0,34. Hasil uji paired sample t-test baik aspek pengetahuan maupun kesiapsiagaan memperoleh nilai signifikansi sebesar 0,000. Berdasarkan data tersebut sehingga penelitian ini berhasil mengembangkan media pembelajaran gempa bumi berbasis android yang valid dan layak digunakan untuk meningkatkan pengetahuan dan kesiapsiagaan siswa terhadap bencana. Abstract: Android-based learning media aided students to learn independently since it was designed in a modern and serviceable concept. This study aimed to analyze the effectiveness of using the development product of Android-based earthquake learning media in increasing students' knowledge and preparedness for disasters. The study used the phase of the ADDIE development model, the one-group pretest-posttest design. The sampling technique was probability sampling. The data collection techniques were observation, interviews, practice questions, and literature study. The data analysis techniques used were validity test, reliability test, normality test, homogeneity test, average completeness analysis, N-gain test, and paired sample t-test.The results showed that the average value of validation by media experts was 87% and by material experts was 81%. In the pretest, the average percentage on the knowledge aspect was 28%, and the preparedness aspect was 39%. After getting treatment, the posttest faced an enhancement in the average percentage of completeness. The knowledge aspect got 61%, and the preparedness aspect was 78%. In addition, the result of the N-Gain test for the knowledge aspect was 0.37, and the preparedness aspects were 0.34. The result of the paired sample t-test on both the knowledge and preparedness aspects obtained a significance value of 0.000. 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引用次数: 0

摘要

抽象:以android为基础的学习媒体使学生能够独立学习,因为它是用现代实用的概念设计的。本研究的目的是分析以android为基础的地震学习媒介在提高学生对灾难的认识和准备方面所开发的产品的有效性。本研究采用ADDIE开发模型的各个阶段、测试一组预验性设计、采用概率抽样技术的抽样技术。数据收集技术使用观察、访谈、关于库实践和研究的技术、使用有效性测试、可靠性、规范、均质、平均传导分析、n增益测试和近似性测试的数据分析技术。研究结果显示,媒体专家的平均成绩为87%,物质专家为81%。前知识方面的平均支持率为28%,立法性为39%n增益知识测试结果为0.37,n增益检测为0.34。知识和准备方面的最完美测试结果具有1万卢比的意义。基于这些数据,本研究成功地发展了有效的、可用于提高学生对灾难的知识和准备。抽象:认识到学习媒体的基础,学习独立,因为它是由一个现代和服务的概念设计的。这是一项研究,用来分析利用“增长知识”的发展基础学习媒体的有效性。研究利用了ADDIE开发模型的相位,一组前期设计。样本技术是可能的。数据收集技术是观察、审讯、实践问题和文学研究。数据分析技术测试是有效的测试,可靠性测试,规范测试,均质测试,平均分析完整,n增益测试,和最低样本t测试。推荐人指出,曝光媒介的平均验证值是87%,而专家材料的验证值是81%。在预赛中,平均成绩为28%,准确率为39%。在接受治疗后,贴出的面孔在平均完美的状态下。感兴趣的知识占61%,感兴趣的准备是78%。再加上,对aspecct知识的分析结果为0.37,准备aspects为0.34。在知识和预防问题上,最有效的样本的结果都是有价值的。这项研究的结果在发展中取得了成功,使学习媒体能够增加学生的知识和准备伤害。
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MEDIA PEMBELAJARAN GEMPA BUMI BERBASIS ANDROID UNTUK MENINGKATKAN PENGETAHUAN DAN KESIAPSIAGAAN SISWA TERHADAP BENCANA DI SMA NEGERI 2 TOMIA
Abstrak: Media pembelajaran berbasis android memudahkan siswa untuk belajar secara mandiri karena dirancang dengan konsep yang modern dan praktis. Tujuan penelitian ini adalah menganalisis efektivitas penggunaan produk yang telah dikembangkan yaitu media pembelajaran gempa bumi berbasis android dalam meningkatkan pengetahuan dan kesiapsiagaan siswa terhadap bencana. Penelitian ini menggunakan tahapan model pengembangan ADDIE, alur pengujian one group pretest-posttest design, teknik pengambilan sampel menggunakan probability sampling. Teknik pengumpulan data menggunakan observasi, wawancara, soal latihan dan studi pustaka, teknik analisis data menggunakan uji validitas, reliabilitas, normalitas, homogenitas, analisis ketuntasan rata-rata, uji N-gain dan uji paired sample t-test. Hasil penelitian menunjukkan nilai rata-rata validasi ahli media sebesar 87% dan ahli materi sebesar 81%. Persentase ketuntasan rata-rata saat pretest aspek pengetahuan sebesar 28% dan aspek kesiapsiagaan sebesar 39% setelah mendapatkan treatment mengalami peningkatan saat posttest yaitu aspek pengetahuan mendapatkan persentase sebesar 61% dan aspek kesiapsiagaan sebesar 78%. Hasil uji N-Gain aspek pengetahuan sebesar 0,37 dan uji N-Gain aspek kesiapasiagaan sebesar 0,34. Hasil uji paired sample t-test baik aspek pengetahuan maupun kesiapsiagaan memperoleh nilai signifikansi sebesar 0,000. Berdasarkan data tersebut sehingga penelitian ini berhasil mengembangkan media pembelajaran gempa bumi berbasis android yang valid dan layak digunakan untuk meningkatkan pengetahuan dan kesiapsiagaan siswa terhadap bencana. Abstract: Android-based learning media aided students to learn independently since it was designed in a modern and serviceable concept. This study aimed to analyze the effectiveness of using the development product of Android-based earthquake learning media in increasing students' knowledge and preparedness for disasters. The study used the phase of the ADDIE development model, the one-group pretest-posttest design. The sampling technique was probability sampling. The data collection techniques were observation, interviews, practice questions, and literature study. The data analysis techniques used were validity test, reliability test, normality test, homogeneity test, average completeness analysis, N-gain test, and paired sample t-test.The results showed that the average value of validation by media experts was 87% and by material experts was 81%. In the pretest, the average percentage on the knowledge aspect was 28%, and the preparedness aspect was 39%. After getting treatment, the posttest faced an enhancement in the average percentage of completeness. The knowledge aspect got 61%, and the preparedness aspect was 78%. In addition, the result of the N-Gain test for the knowledge aspect was 0.37, and the preparedness aspects were 0.34. The result of the paired sample t-test on both the knowledge and preparedness aspects obtained a significance value of 0.000. The result indicated the study was successful in developing a valid and feasible Android-based earthquake learning media to increase students' knowledge and preparedness for disasters.
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