社交网络嵌入性对移动大型多人在线游戏的影响

IF 6.5 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Information Systems Journal Pub Date : 2023-10-17 DOI:10.1111/isj.12479
Mingchuan Gong, Christian Wagner, Ahsan Ali
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引用次数: 0

摘要

社交因素在激励玩家参与和投入在线多人游戏方面发挥着至关重要的作用。许多流行的移动大型多人在线游戏(MMOG)采用社交网络嵌入(SNE)功能来优化玩家的社交游戏体验。SNE 通过将熟人关系(如 Facebook 好友)从社交网站移植到虚拟游戏世界,改变了传统的网络游戏社交模式。然而,人们对 SNE 如何影响移动网络游戏玩家的游戏参与结果(如游戏表现和游戏频率)知之甚少。本研究借鉴支付能力框架和社会资本文献,提出了一个理论模型,该模型综合了 SNE 技术支付能力(身份透明和信息透明)、玩家社会体验(社会互动、社会支持、共同愿景和社会压力)以及支付能力效应(游戏表现和游戏频率)等因素。该模型通过一项纵向实地研究得到了验证,在这项研究中,我们收集了 "游戏促和平 "玩家的主观和客观数据。我们的研究结果表明,身份透明度和信息透明度与社会互动、社会支持、共同愿景和社会压力呈正相关,它们共同对游戏频率产生显著影响。研究结果还表明,社会互动和共同愿景对玩家的游戏表现有积极影响。本研究从 SNE 方面加强了对玩家游戏参与结果中社会关系的理论理解。最后,我们还就游戏运营商如何改善玩家的游戏体验和粘性提出了见解。
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The impact of social network embeddedness on mobile massively multiplayer online games play

Social factors play a critical role in motivating player participation and commitment to online multiplayer games. Many popular mobile massively multiplayer online games (MMOGs) adopt social network embeddedness (SNE) functions to optimise players' social play experience. SNE changes the traditional pattern of MMOG social play by porting acquaintance relationships (e.g., Facebook friends) from social networking sites to the virtual game world. However, little understanding exists on how SNE impacts mobile MMOG players' game participation results such as play performance and play frequency. Drawing on the affordance framework and social capital literature, this research proposes a theoretical model that integrates the factors of SNE technology affordance (identity transparency and information transparency), players' social experience (social interaction, social support, shared vision, and social pressure), plus affordance effects (play performance and play frequency). The model was validated through a longitudinal field study, in which both subjective and objective data were collected from Game for Peace players. Our findings indicate that identity transparency and information transparency positively correlate with social interaction, social support, shared vision, and social pressure, which, taken together, significantly affect play frequency. The results also show that social interaction and shared vision positively impact players' play performance. The study enhances the theoretical understanding of social relationships in players' game participation results from the SNE aspect. Finally, we lend insights on how game operators can improve player game experience and stickiness.

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来源期刊
Information Systems Journal
Information Systems Journal INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
14.60
自引率
7.80%
发文量
44
期刊介绍: The Information Systems Journal (ISJ) is an international journal promoting the study of, and interest in, information systems. Articles are welcome on research, practice, experience, current issues and debates. The ISJ encourages submissions that reflect the wide and interdisciplinary nature of the subject and articles that integrate technological disciplines with social, contextual and management issues, based on research using appropriate research methods.The ISJ has particularly built its reputation by publishing qualitative research and it continues to welcome such papers. Quantitative research papers are also welcome but they need to emphasise the context of the research and the theoretical and practical implications of their findings.The ISJ does not publish purely technical papers.
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