使用子弹引擎和OpenCL进行物理模拟的计算机集群

Oleksandr Beznosyk, Oleksandr Syrotiuk
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引用次数: 0

摘要

该研究的重点是使用计算机集群来实现实时物理模拟,以响应各个领域对此类应用日益增长的需求,包括医学、视频处理、自动运输管理、机器人和可视化。研究的对象是集群和云技术,用于为特定部门进行昂贵的物理模拟,特别是高预算和娱乐部门,如电影和互动娱乐。研究方法包括使用改进的Bullet引擎进行物理模拟,与OpenCL集成以与集群一起工作。这些技术的选择取决于它们的高性能和对集群系统的适应性。该研究基于一个典型的Bullet框架的基准坠落塔场景,主要目标是以每秒帧数衡量计算性能。结果表明,在低网络吞吐量和使用非统一计算机的环境中,不建议使用集群。在这些条件下,使用集群的模拟变得不稳定,因为它们之间有许多对象和接触,并且表现出性能平均下降50 - 60%(达到每秒10-20帧的值)。尽管对聚类的计算存在中间结果,但该研究在设定的目标和可用资源范围内达到了预期。这些结果对物理模拟中的集群和云技术的进一步发展具有重要意义,提供了有关这些系统的局限性和能力的有价值的信息。
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Usage of a computer cluster for physics simulations using bullet engine and OpenCL
The study focuses on using a computer cluster for implementing real-time physical simulations, responding to a growing need for such use in various sectors, including medicine, video processing, automated transport management, robotics, and visualisation. The object of research is cluster and cloud technologies for conducting costly physical simulations for specific sectors, particularly high-budget and entertainment ones, such as cinematography and interactive entertainment. Research methods include using a modified Bullet engine to carry out physical simulations, integrated with OpenCL to work with the cluster. The choice of these technologies was determined by their high performance and adaptability to cluster systems. The research was based on a typical Bullet framework’s benchmark falling tower scene with the primary goal of measuring computational performance in frames per second. Results showed that the use of clusters is not advisable in environments with a low network throughput and the use of non-uniform computers. Under those conditions, simulations using a cluster become unstable with many objects and contacts between them and show a degradation in performance by an average of 50–60 % (to values of 10–20 frames per second). Despite the intermediate results of calculations on the cluster, the study met the expectations within the goals set and resources available. These results have significant implications for the further development of cluster and cloud technologies in physical simulations, providing valuable information about the limitations and capabilities of these systems.
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发文量
89
审稿时长
8 weeks
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