{"title":"《Playing with Fire》(和其他自然灾害):Sid Meier的《文明VI: Gathering Storm》中气候变化的声音","authors":"Karen M. Cook","doi":"10.5406/19407610.16.3.04","DOIUrl":null,"url":null,"abstract":"Abstract The Gathering Storm expansion to Sid Meier's Civilization VI introduces climate change as a game mechanic. However, this issue plays a miniscule role in the game's sound world, symbolizing its continued invisibility in the real world while also creating potential space for players to ponder individual and collective climate action.","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":"24 1","pages":"0"},"PeriodicalIF":0.5000,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Playing with Fire (and Other Natural Disasters): The Sounds of Climate Change in Sid Meier's <i>Civilization VI: Gathering Storm</i>\",\"authors\":\"Karen M. Cook\",\"doi\":\"10.5406/19407610.16.3.04\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract The Gathering Storm expansion to Sid Meier's Civilization VI introduces climate change as a game mechanic. However, this issue plays a miniscule role in the game's sound world, symbolizing its continued invisibility in the real world while also creating potential space for players to ponder individual and collective climate action.\",\"PeriodicalId\":41714,\"journal\":{\"name\":\"Music Sound and the Moving Image\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.5000,\"publicationDate\":\"2023-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Music Sound and the Moving Image\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5406/19407610.16.3.04\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"FILM, RADIO, TELEVISION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Music Sound and the Moving Image","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5406/19407610.16.3.04","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"FILM, RADIO, TELEVISION","Score":null,"Total":0}
Playing with Fire (and Other Natural Disasters): The Sounds of Climate Change in Sid Meier's Civilization VI: Gathering Storm
Abstract The Gathering Storm expansion to Sid Meier's Civilization VI introduces climate change as a game mechanic. However, this issue plays a miniscule role in the game's sound world, symbolizing its continued invisibility in the real world while also creating potential space for players to ponder individual and collective climate action.