Hye Won Lim, Hye Seung Kim, Hyun Kyung Kim, Ah Young Kim
{"title":"提高NFT市场平台可用性的用户体验可用性研究:关注早期市场用户中有UPbit经验和没有经验的用户","authors":"Hye Won Lim, Hye Seung Kim, Hyun Kyung Kim, Ah Young Kim","doi":"10.46248/kidrs.2023.3.67","DOIUrl":null,"url":null,"abstract":"Financial services are changing due to the development of Information and Communication Technology (ICT), of which the NFT platform is drawing attention from 2030. MZ generations have less resistance to NFT transactions due to their experience in investing in virtual currency, but there is a problem that they lack understanding of the concept. In order to solve this problem, it is necessary to find difficulties and problems in using the service and to help improve usability by presenting improvement plans. As a research method, hypotheses were established for those with experience and no experience in cryptocurrency for NFT marketplaces, usability evaluation criteria were designed through prior research on usability evaluation, and usability evaluation and interviews were conducted. As a result of the study, it was confirmed that there was no significant correlation between the two groups on NFT usability, and problems were derived and guidelines were proposed. It is expected that the usability of NFT trading services will be supplemented in the future through guidelines for improving platform usability.","PeriodicalId":35082,"journal":{"name":"Journal of Design Research","volume":"129 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"UX Usability Study to Improve NFT Marketplace Platform Usability: Focusing on UPbit experienced and inexperienced users among early marketplace users\",\"authors\":\"Hye Won Lim, Hye Seung Kim, Hyun Kyung Kim, Ah Young Kim\",\"doi\":\"10.46248/kidrs.2023.3.67\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Financial services are changing due to the development of Information and Communication Technology (ICT), of which the NFT platform is drawing attention from 2030. MZ generations have less resistance to NFT transactions due to their experience in investing in virtual currency, but there is a problem that they lack understanding of the concept. In order to solve this problem, it is necessary to find difficulties and problems in using the service and to help improve usability by presenting improvement plans. As a research method, hypotheses were established for those with experience and no experience in cryptocurrency for NFT marketplaces, usability evaluation criteria were designed through prior research on usability evaluation, and usability evaluation and interviews were conducted. As a result of the study, it was confirmed that there was no significant correlation between the two groups on NFT usability, and problems were derived and guidelines were proposed. It is expected that the usability of NFT trading services will be supplemented in the future through guidelines for improving platform usability.\",\"PeriodicalId\":35082,\"journal\":{\"name\":\"Journal of Design Research\",\"volume\":\"129 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Design Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.46248/kidrs.2023.3.67\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Engineering\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Design Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46248/kidrs.2023.3.67","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Engineering","Score":null,"Total":0}
UX Usability Study to Improve NFT Marketplace Platform Usability: Focusing on UPbit experienced and inexperienced users among early marketplace users
Financial services are changing due to the development of Information and Communication Technology (ICT), of which the NFT platform is drawing attention from 2030. MZ generations have less resistance to NFT transactions due to their experience in investing in virtual currency, but there is a problem that they lack understanding of the concept. In order to solve this problem, it is necessary to find difficulties and problems in using the service and to help improve usability by presenting improvement plans. As a research method, hypotheses were established for those with experience and no experience in cryptocurrency for NFT marketplaces, usability evaluation criteria were designed through prior research on usability evaluation, and usability evaluation and interviews were conducted. As a result of the study, it was confirmed that there was no significant correlation between the two groups on NFT usability, and problems were derived and guidelines were proposed. It is expected that the usability of NFT trading services will be supplemented in the future through guidelines for improving platform usability.
期刊介绍:
JDR is an interdisciplinary journal, emphasising human aspects as a central issue of design through integrative studies of social sciences and design disciplines. Originally published as an electronic journal publishing articles including multimedia applications and hence allowing visual knowledge transfer, it is now also available in print. Topics covered include Expertise in design Design learning strategies and design pedagogy Design as a social process Gaming and simulation in design Designing user interfaces The role of visual techniques in the design process Design tools Sustainability.