评估教练发展干预对改善足球教练实践和球员结果的影响:MASTER coaching随机对照试验

IF 2.9 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Physical Education and Sport Pedagogy Pub Date : 2023-01-09 DOI:10.1080/17408989.2022.2153817
Brad Jones, Narelle Eather, Andrew Miller, Philip J. Morgan
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Whilst the evidence in support of a game-based pedagogy continues to rise it is acknowledged that the complex art form of coaching is a uniquely personal one, where the coach may draw on previous first-hand experiences and traditional coaching practices regarding training methods rather than the use of current evidence-based best practice techniques.Purpose The aim of this randomised control trial was to evaluate the impact of a coach development intervention (MASTER) on game-based coaching practices of football coaches.Methods Four clubs were recruited, and 20 coaches were randomised to two groups, MASTER intervention (n = 10) and 10 usual practice (waitlist, n = 10); NSW Australia) which included 200 junior footballers (aged 8–16years). Intervention coaches participated in an 8-week multi-component intervention (which included a coach education workshop focused on positive game-based pedagogy, mentoring, peer evaluations and an online discussion forum) underpinned by positive coaching and game-based coaching practices. Pre- and post-intervention assessments occurred at baseline and 10 weeks. The primary aim was to investigate if the MASTER intervention could increase playing form (PF) and active learning time within training sessions. Three coaching sessions per coach were filmed at baseline and follow-up and assessed using the MASTER assessment tool. 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引用次数: 2

摘要

越来越多的证据表明,采用基于游戏的教学方法对教练和球员都有好处。虽然支持以游戏为基础的教学法的证据不断增加,但人们承认,复杂的教练艺术形式是一种独特的个人艺术,教练可能会借鉴以前的第一手经验和传统的教练实践,而不是使用当前基于证据的最佳实践技术。本随机对照试验的目的是评估教练发展干预(MASTER)对足球教练基于比赛的教练实践的影响。方法招募4个俱乐部,20名教练员随机分为MASTER干预组(n = 10)和常规训练组(n = 10);澳大利亚新南威尔士州),其中包括200名青少年足球运动员(8 - 16岁)。干预教练参加了为期8周的多组件干预(包括教练教育研讨会,重点是积极的基于游戏的教学法,指导,同行评估和在线讨论论坛),以积极指导和基于游戏的指导实践为基础。干预前和干预后评估分别在基线和第10周进行。主要目的是调查MASTER干预是否可以在训练中增加比赛形式(PF)和主动学习时间。每位教练在基线和随访时拍摄了三次教练课程,并使用MASTER评估工具进行评估。次要目标调查包括教练信心和教练能力(通过问卷进行评估),玩家游戏玩法和决策(使用游戏表现评估工具在结构化游戏过程中进行录像),一系列玩家幸福感测量,包括享受,自我感知和各种动机(问卷),以及父母对孩子享受的感知通过完成问卷进行评估。采用线性混合模型分析干预效果。主要结果是用于游戏形式活动的训练时间百分比(22.63%;95% ci 9.07-36.19;P = 0.002, d = 1.78)。教练员信心知觉和信心知觉的次要结局也有显著的干预效果;玩家的游戏技能,包括防守、支持和决策、健康、身体自我感知、享受、学习和表现方向和动机;父母对孩子享受的感知(P < 0.05)。MASTER项目在提高足球教练员在训练期间的比赛教练实践方面是有效的,并且在促进教练员和球员成绩的提高方面是有效的。
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Evaluating the impact of a coach development intervention for improving coaching practices and player outcomes in football: the MASTER Coaching randomised control trial
Background There is a growing body of evidence showing the benefits to coaches and players in adopting a game-based pedagogical approach. Whilst the evidence in support of a game-based pedagogy continues to rise it is acknowledged that the complex art form of coaching is a uniquely personal one, where the coach may draw on previous first-hand experiences and traditional coaching practices regarding training methods rather than the use of current evidence-based best practice techniques.Purpose The aim of this randomised control trial was to evaluate the impact of a coach development intervention (MASTER) on game-based coaching practices of football coaches.Methods Four clubs were recruited, and 20 coaches were randomised to two groups, MASTER intervention (n = 10) and 10 usual practice (waitlist, n = 10); NSW Australia) which included 200 junior footballers (aged 8–16years). Intervention coaches participated in an 8-week multi-component intervention (which included a coach education workshop focused on positive game-based pedagogy, mentoring, peer evaluations and an online discussion forum) underpinned by positive coaching and game-based coaching practices. Pre- and post-intervention assessments occurred at baseline and 10 weeks. The primary aim was to investigate if the MASTER intervention could increase playing form (PF) and active learning time within training sessions. Three coaching sessions per coach were filmed at baseline and follow-up and assessed using the MASTER assessment tool. Secondary aims investigation included coach confidence and competence to coach (assessed by questionnaire), player game play and decision making (videoed during structured game play using a Game Performance Assessment Instrument), a range of player well-being measures including enjoyment, self-perception, and various motivations (questionnaire) and the parent’s perception of their child’s enjoyment was assessed by the completion of a questionnaire. Intervention effects were analysed using linear mixed models.Findings Significant effects were found for the primary outcome which was the percentage of training time devoted to playing-form activities (22.63%; 95% CI 9.07–36.19; P = 0.002, d = 1.78). No significant effect was observed for ALT. Significant interventions effects were also observed for the secondary outcomes of coach perceptions of confidence and confidence; player game skills including defence, support and decision making, wellbeing, physical self-perceptions, enjoyment, learning and performance orientations and motivation; and parent’s perception of child’s enjoyment (P < 0.05).Conclusions The MASTER programme was effective in improving game-based coaching practices of football coaches during training sessions, and in facilitating improvements in multiple coach and player outcomes.
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来源期刊
Physical Education and Sport Pedagogy
Physical Education and Sport Pedagogy EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
8.30
自引率
11.10%
发文量
40
期刊介绍: Physical Education and Sport Pedagogy is the official research journal of the Association for Physical Education (AfPE). The journal provides a forum for high quality educational research intended to have a high impact on both policy and practice for a national and international readership. Physical Education and Sport Pedagogy publishes research that reports educational practices in all appropriate contexts including, but not limited to, school physical education, club sport, and active leisure programs. The journal considers papers that discuss a broad range of physical activities, including aquatics, dance, exercise, gymnastics, outdoor and adventure activities, meditative and martial arts and sport. Pedagogy in these contexts refers to the interacting and interdependent components of knowledge and curriculum, learners and learning, and teachers/coaches, teaching/coaching and teacher/coach education. The journal particularly welcomes papers that consider the interactions of each of these components and their practice in specific contexts.
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