利用图形组织提高小学生的计算思维和编程学习

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computers & Education Pub Date : 2023-11-19 DOI:10.1016/j.compedu.2023.104962
Tzu-Chi Yang , Zhi-Shen Lin
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引用次数: 0

摘要

计算思维被广泛认为是适应当前时代的基本技能,而编程学习是发展计算思维的最有效手段。建议早在小学就引入计算思维和学习编程。然而,小学生通常对编程的先验知识有限,这给他们的学习过程带来了挑战。图形组织者(go)可以作为学生现有知识和新学习之间的桥梁,促进整体信息的更深层次的加工,从而提高学习过程。这对于早期学习者在学习困难科目时尤其有利。因此,本研究以准实验的设计来评估GOs对小学生计算思维与程式设计学习的辅助效果。结果表明,尽管所有学生都表现出应用计算思维解决问题的意识,但那些接受基于go的教学的学生表现出更高水平的计算思维、编程技能和心流体验。
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Enhancing elementary school students' computational thinking and programming learning with graphic organizers

Computational thinking is widely recognized as an essential skill for adapting to the current era, with programming learning being the most effective means to develop it. It is recommended that computational thinking and learning programming be introduced as early as elementary school. However, elementary school students often possess limited prior knowledge of programming, posing challenges in their learning process. The graphic organizers (GOs) may serve as a bridge between students’ existing knowledge and new learning, facilitating a deeper processing of the overall information and thereby enhancing the learning process. This can be particularly advantageous for early-stage learners when grappling with difficult subjects. Consequently, this study employed GOs to assist elementary school students in their computational thinking and programming learning, employing a quasi-experiment design to evaluate their effectiveness. The results showed that although all students demonstrated awareness of applying computational thinking to solve problems, those exposed to GO-based instruction exhibited higher levels of computational thinking, programming skills, and flow experiences.

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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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