利用新颖的区块链技术促进无服务器匹配的在线游戏

IF 3.9 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS ACM Transactions on Internet Technology Pub Date : 2023-02-23 DOI:https://dl.acm.org/doi/10.1145/3565884
Feijie Wu, Ho Yin Yuen, Henry Chan, Victor C. M. Leung, Wei Cai
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引用次数: 0

摘要

将点对点(P2P)架构应用于在线视频游戏已经吸引了学术界和工业界的兴趣,因为它消除了对昂贵的服务器维护的需要。然而,有两个主要问题阻碍了P2P架构的使用,即如何提供有效的分布式数据存储解决方案,以及如何解决潜在的作弊行为。受新兴区块链技术的启发,我们提出了一种新的共识模型,称为游戏证明(PoP),通过奖励与游戏互动的玩家,为P2P游戏提供一个分散的数据存储系统,该系统包含反作弊机制,同时考虑安全措施,以解决无风险问题和远程攻击。为了验证我们的设计,我们利用博弈论模型来证明,在某些假设下,PoP系统的完整性不会因为任何用户的最大利益而受到破坏。然后,作为概念验证,我们开发了一款P2P游戏(Infinity Battle)来演示游戏如何在实践中与PoP相结合。最后,通过实验对PoP与工作量证明(PoW)进行了对比研究,展示了其在各个方面的优势。
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Facilitating Serverless Match-based Online Games with Novel Blockchain Technologies

Applying peer-to-peer (P2P) architecture to online video games has already attracted both academic and industrial interests, since it removes the need for expensive server maintenance. However, there are two major issues preventing the use of a P2P architecture, namely how to provide an effective distributed data storage solution, and how to tackle potential cheating behaviors. Inspired by emerging blockchain techniques, we propose a novel consensus model called Proof-of-Play (PoP) to provide a decentralized data storage system that incorporates an anti-cheating mechanism for P2P games, by rewarding players that interact with the game as intended, along with consideration of security measures to address the Nothing-at-stake Problem and the Long-range Attack. To validate our design, we utilize a game-theory model to show that under certain assumptions, the integrity of the PoP system would not be undermined due to the best interests of any user. Then, as a proof-of-concept, we developed a P2P game (Infinity Battle) to demonstrate how a game can be integrated with PoP in practice. Finally, experiments were conducted to study PoP in comparison with Proof-of-Work (PoW) to show its advantages in various aspects.

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来源期刊
ACM Transactions on Internet Technology
ACM Transactions on Internet Technology 工程技术-计算机:软件工程
CiteScore
10.30
自引率
1.90%
发文量
137
审稿时长
>12 weeks
期刊介绍: ACM Transactions on Internet Technology (TOIT) brings together many computing disciplines including computer software engineering, computer programming languages, middleware, database management, security, knowledge discovery and data mining, networking and distributed systems, communications, performance and scalability etc. TOIT will cover the results and roles of the individual disciplines and the relationshipsamong them.
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