多窄型障碍物场景下基于双博弈的无人机群避障算法

IF 1.9 4区 工程技术 Q2 Engineering EURASIP Journal on Advances in Signal Processing Pub Date : 2023-11-16 DOI:10.1186/s13634-023-01081-4
Ye Lin, Zhenyu Na, Zilong Feng, Bin Lin, Yun Lin
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摘要

无人机群以其快速部署、反应灵活、坚不可摧等优点,在协同作战和应急通信中得到了广泛的应用。然而,在复杂环境下,无人机群容易因障碍物而发生混沌崩溃。建立了针对多窄型障碍物的无人机群避障系统模型。由于在任何给定时刻只允许一架无人机通过每个小孔,除了管理多架无人机到多个孔的竞争性分配外,解决由蜂群效应引起的拥堵问题变得至关重要。针对这一问题,提出了一种针对多窄型障碍物场景的无人机群双博弈实时避障方案,该方案将无人机群的飞行过程分为两个阶段:在无障碍物时保持无人机群的飞行状态不变,在面对多窄型障碍物时通过双博弈策略实现匹配分离和运动状态切换,最终在多轮博弈后实现有序通过。针对该方案,提出了一种基于双博弈的群集避障算法。具体而言,将博弈得到的每架无人机的运动状态参数化,并与Flocking算法相结合,计算出每架无人机的运动控制输入。迭代求解,直到无人机群完成避障。仿真结果表明,所提出的DGF算法不仅能使无人机群在多窄型障碍物场景下顺利避障,而且能有效地解决无人机群内部的混沌问题,从而防止刚性碰撞。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Dual-game based UAV swarm obstacle avoidance algorithm in multi-narrow type obstacle scenarios

Due to the advantages of rapid deployment, flexible response and strong invulnerability, unmanned aerial vehicle (UAV) swarm has been widely applied in collaborative warfare and emergency communication. However, UAV swarm in complex environments is prone to chaotic collapse due to obstructions. A UAV swarm obstacle avoidance system model for multi-narrow type obstacles is established. Due to the fact that only one UAV is allowed to pass through each small hole at any given moment, addressing the issue of congestion caused by swarming effects becomes crucial in addition to managing the competitive allocation of multiple UAVs to multiple holes. Aiming at this problem, a dual-game real-time obstacle avoidance scheme is proposed for UAV swarm with multi-narrow type obstacle scenarios, which divides the flight process of the UAV swarm into two stages: maintaining the flight state of the UAV swarm unchanged when no obstacles are encountered, and implementing matching separation and motion state switching by means of dual-game strategy when facing multi-narrow type obstacles, ultimately achieving orderly passage after multiple rounds of games. For the proposed scheme, a dual-game based Flocking (DGF) obstacle avoidance algorithm is proposed. Specifically, the motion state of each UAV obtained from the game is parameterized and integrated with the Flocking algorithm to calculate the motion control input for each UAV. The solution is iteratively obtained until the UAV swarm completes the obstacle avoidance. Simulation results demonstrate that the proposed DGF algorithm not only enables smooth obstacle avoidance for the UAV swarm in multi-narrow type obstacle scenarios, but also effectively resolves the internal chaos problem in the UAV swarm, thereby preventing rigid collisions.

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来源期刊
EURASIP Journal on Advances in Signal Processing
EURASIP Journal on Advances in Signal Processing 工程技术-工程:电子与电气
CiteScore
3.50
自引率
10.50%
发文量
109
审稿时长
2.6 months
期刊介绍: The aim of the EURASIP Journal on Advances in Signal Processing is to highlight the theoretical and practical aspects of signal processing in new and emerging technologies. The journal is directed as much at the practicing engineer as at the academic researcher. Authors of articles with novel contributions to the theory and/or practice of signal processing are welcome to submit their articles for consideration.
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