通过语言引导生成场景感知活动程序

Zejia Su, Qingnan Fan, Xuelin Chen, Oliver van Kaick, Hui Huang, Ruizhen Hu
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引用次数: 0

摘要

我们解决了场景感知活动程序生成的问题,这需要将给定的活动任务分解为可以在目标场景中顺序执行的指令来完成活动。虽然现有的方法已经显示出生成合理或可执行程序的能力,但是生成既具有高合理性又具有高可执行性的程序仍然是一个挑战。因此,我们提出了一种新颖的方法,其关键思想是将强大的语言模型的语言合理性与执行指令的目标场景的动态感知显式结合起来,以生成具有高合理性和可执行性的程序。我们的方法迭代地为活动程序生成指令。具体来说,双分支特征编码器分别对当前生成过程的基于语言和基于图的表示进行操作,以提取语言特征和场景图特征。然后,预测器使用这些特征来生成程序中的下一条指令。随后,另一个模块执行预测的动作,并在下一次迭代中更新场景以供感知。在VirtualHome-Env数据集上进行了广泛的评估,显示了我们的方法比以前的工作的优势。通过烧蚀研究验证了关键算法设计,并给出了其他类型输入的结果,以显示我们的方法的泛化性。
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Scene-Aware Activity Program Generation with Language Guidance
We address the problem of scene-aware activity program generation, which requires decomposing a given activity task into instructions that can be sequentially performed within a target scene to complete the activity. While existing methods have shown the ability to generate rational or executable programs, generating programs with both high rationality and executability still remains a challenge. Hence, we propose a novel method where the key idea is to explicitly combine the language rationality of a powerful language model with dynamic perception of the target scene where instructions are executed, to generate programs with high rationality and executability. Our method iteratively generates instructions for the activity program. Specifically, a two-branch feature encoder operates on a language-based and graph-based representation of the current generation progress to extract language features and scene graph features, respectively. These features are then used by a predictor to generate the next instruction in the program. Subsequently, another module performs the predicted action and updates the scene for perception in the next iteration. Extensive evaluations are conducted on the VirtualHome-Env dataset, showing the advantages of our method over previous work. Key algorithmic designs are validated through ablation studies, and results on other types of inputs are also presented to show the generalizability of our method.
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