DR-Occluder:使用可微分渲染生成遮挡器

Jiaxian Wu, Yue Lin, Dehui Lu
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引用次数: 0

摘要

遮挡器的目标是使用很少的面来保持原始3D模型的相似遮挡属性。在本文中,我们提出了DR-Occluder,这是一种新的用于遮挡物生成的从粗到精的框架,它利用可微分渲染来优化一个三角形集到遮挡物。与之前的工作不同,之前的工作没有利用可微分渲染来完成这项任务,我们的方法提供了优化3D形状以定义目标的能力。给定一个3D模型作为输入,我们的方法首先将其投影到轮廓图像上,然后由卷积网络处理以输出一组顶点偏移。利用这些偏移量将一组分布三角形转换成一个初步的遮挡物,并通过可微渲染进一步优化遮挡物。最后,去除面积小于阈值的三角形,得到最终的遮挡物。我们的大量实验表明,DR-Occluder在遮挡质量方面明显优于最先进的方法。此外,我们将我们的方法与商业引擎中的其他方法的性能进行了比较,为其有效性提供了令人信服的证据。
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DR-Occluder: Generating Occluders Using Differentiable Rendering
The target of the occluder is to use very few faces to maintain similar occlusion properties of the original 3D model. In this paper, we present DR-Occluder, a novel coarse-to-fine framework for occluder generation that leverages differentiable rendering to optimize a triangle set to an occluder. Unlike prior work, which has not utilized differentiable rendering for this task, our approach provides the ability to optimize a 3D shape to defined targets. Given a 3D model as input, our method first projects it to silhouette images, which are then processed by a convolution network to output a group of vertex offsets. These offsets are used to transform a group of distributed triangles into a preliminary occluder, which is further optimized by differentiable rendering. Finally, triangles whose area is smaller than a threshold are removed to obtain the final occluder. Our extensive experiments demonstrate that DR-Occluder significantly outperforms state-of-the-art methods in terms of occlusion quality. Furthermore, we compare the performance of our method with other approaches in a commercial engine, providing compelling evidence of its effectiveness.
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