身临其境的洞察力:揭示 360 度视频对职前教师课堂观察体验和教学质量评价的影响

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computers & Education Pub Date : 2023-12-16 DOI:10.1016/j.compedu.2023.104976
Tosca Daltoè , Evelin Ruth-Herbein , Birgit Brucker , Ann-Kathrin Jaekel , Ulrich Trautwein , Benjamin Fauth , Peter Gerjets , Richard Göllner
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引用次数: 0

摘要

在教师教育和教学研究中,课堂视频通常用于观察和评估教学质量。近年来,传统的视频环境越来越多地被 360 度视频所补充,360 度视频有望带来更加身临其境和逼真的课堂体验,并可能影响由此产生的教学质量评分。本研究旨在探讨身临其境的 360 度视频环境与传统视频环境在职前教师(PSTs)课堂观察体验和教学质量评分方面的差异。75 名在职教师观察了两段课堂视频:一段使用沉浸式 360 度视频环境,另一段使用传统视频环境。对于 360 度视频,观察者表示在进行课堂观察时,在认知、情感和生理方面对课堂情境的参与度更高,动机更强,脑力消耗更大。在教学质量的一个方面(对关键概念的关注),360 度视频的观察评分与专家对视频的评估更为一致。此外,研究结果表明,在控制了 VR 技术的新颖性之后,不同视频环境之间的差异仍然显著。
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Immersive insights: Unveiling the impact of 360-degree videos on preservice teachers’ classroom observation experiences and teaching-quality ratings

Classroom videos are commonly used to observe and assess teaching quality in both teacher education and research on teaching and learning. In recent years, traditional video environments have increasingly been complemented by 360-degree videos, which promise a more immersive and realistic classroom experience and may affect the teaching-quality ratings that result. The aim of the present study was to explore differences between immersive 360-degree and traditional video environments in preservice teachers' (PSTs') classroom observation experiences and teaching-quality ratings. Seventy-five PSTs observed two classroom videos: one using an immersive 360-degree video environment and one using a traditional video environment. For 360-degree videos, observers reported higher cognitive, affective, and physiological involvement in the classroom situation, higher motivation, and higher mental effort when making classroom observations. For one aspect of teaching quality (focus on key concepts), the observation-based ratings resulting from 360-degree videos were better aligned with experts’ assessments of the videos. Furthermore, the results showed that the differences between video environments remained significant after the novelty of VR technology was controlled for.

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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
期刊最新文献
Editorial Board From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance Bridging computer and education sciences: A systematic review of automated emotion recognition in online learning environments Navigating elementary EFL speaking skills with generative AI chatbots: Exploring individual and paired interactions Investigating behavioral and cognitive patterns among high-performers and low-performers in Co-viewing video lectures
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