利用 c-VEPs 评估脑机接口多人视频游戏的潜力:试点研究

Selene Moreno-Calderon, Victor Martinez-Cagigal, Eduardo Santamaria-Vazquez, Sergio Perez-Velasco, Diego Marcos-Martinez, Roberto Hornero
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引用次数: 0

摘要

电子游戏已成为一种常见和普遍的娱乐方式,而非侵入式脑机接口(BCI)正成为一种潜在的替代通信技术。将BCI与电子游戏相结合可以增强游戏体验,并使运动残疾人士也能参与其中。最近,有人提出将代码调制视觉诱发电位(c-VEP)作为一种新型控制信号,能够在较短的校准时间内实现高性能。然而,目前仍没有视频游戏使用 c-VEP 作为控制信号。本试验研究的目的是利用基于 c-VEP 的 BCI 开发 "Connect 4 "多人视频游戏的实施方案,并对 10 名健康用户进行测试。参与者配对参加比赛,并执行个人任务。结果显示,参与者控制游戏的平均准确率为 94.10%,每条指令的选择时间为 5.25 秒,优于之前的方法。这表明所提议的视频游戏是可行的,而且 c-VEPs 可以提供流畅的 BCI 控制。
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Assessing the Potential of Brain-Computer Interface Multiplayer Video Games using c-VEPs: A Pilot Study.

Video games have become a common and widespread form of entertainment, while non-invasive brain-computer interfaces (BCI) are emerging as potential alternative communication technologies. Combining BCIs and video games can enhance the gaming experience and make it accessible to motor-disabled individuals. Recently, code-modulated visual evoked potentials (c-VEP) have been proposed as a novel control signal able to achieve high performance with short calibration times. However, there are still no video games that use c-VEPs as a control signal. The aim of this pilot study is to develop an implementation of the 'Connect 4' multiplayer video game using a c-VEP-based BCI and test it with 10 healthy users. Participants were paired to compete in matches and carried out individual tasks. The results showed that the participants were able to control the game with an average accuracy of 94.10% and a selection time of 5.25 seconds per command, outperforming previous approaches. This suggests that the proposed video game is feasible and c-VEPs can provide smooth BCI control.

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