采用因果值蒙特卡洛树搜索和 Max-Plus 的协作成本多代理决策算法

IF 0.6 Q4 ECONOMICS Games Pub Date : 2023-12-17 DOI:10.3390/g14060075
Nii-Emil Alexander-Reindorf, Paul Cotae
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引用次数: 0

摘要

在本文中,我们介绍了因果值 MCTS 混合成本-最大-加法算法,这是一个考虑行动成本的协作环境中多智能体系统的决策算法集合(集中式、分散式和混合式)。我们提出的算法由两个步骤组成。第一步,每个代理使用蒙特卡洛树搜索(MCTS)算法寻找成本最低的最佳单个行动。每个代理选出最有前途的活动并提交给团队。第二步采用混合成本最大加法(Hybrid Cost Max-Plus method)进行联合行动选择。混合成本 Max-Plus 算法改进了著名的集中式和分布式 Max-Plus 算法,将行动成本纳入了代理互动中。Max-Plus 算法采用了 "协调图 "框架,利用代理依赖关系将全局报酬函数分解为局部项的总和。就代理及其交互的数量而言,所建议的因果值 MCTS-混合成本-Max-Plus 方法是在线、随时、分布式和可扩展的。我们的贡献是利用代理交互的局部性,利用 MCTS 和 Max-Plus 算法进行规划和行动,从而与最先进的方法和算法竞争。
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Collaborative Cost Multi-Agent Decision-Making Algorithm with Factored-Value Monte Carlo Tree Search and Max-Plus
In this paper, we describe the Factored Value MCTS Hybrid Cost-Max-Plus algorithm, a collection of decision-making algorithms (centralized, decentralized, and hybrid) for a multi-agent system in a collaborative setting that considers action costs. Our proposed algorithm is made up of two steps. In the first step, each agent searches for the best individual actions with the lowest cost using the Monte Carlo Tree Search (MCTS) algorithm. Each agent’s most promising activities are chosen and presented to the team. The Hybrid Cost Max-Plus method is utilized for joint action selection in the second step. The Hybrid Cost Max-Plus algorithm improves the well-known centralized and distributed Max-Plus algorithm by incorporating the cost of actions in agent interactions. The Max-Plus algorithm employed the Coordination Graph framework, which exploits agent dependencies to decompose the global payoff function as the sum of local terms. In terms of the number of agents and their interactions, the suggested Factored Value MCTS-Hybrid Cost-Max-Plus method is online, anytime, distributed, and scalable. Our contribution competes with state-of-the-art methodologies and algorithms by leveraging the locality of agent interactions for planning and acting utilizing MCTS and Max-Plus algorithms.
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来源期刊
Games
Games Decision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍: Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.
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