{"title":"Pyrates:设计和评估一款旨在介绍 Python 编程和帮助从积木过渡的严肃游戏","authors":"Matthieu Branthôme","doi":"10.1145/3639061","DOIUrl":null,"url":null,"abstract":"<p>This article reports on a design-based research study centered on the conception and the assessment of the <i>Pyrates</i> application. This online serious game aims at introducing Python programming to K12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the block-to-text transition as well as the related existing applications, we describe the design of <i>Pyrates</i>. Firstly, we built the levels of the game in order to deal with the different fundamental concepts of programming in a constructivist approach. Next, we were inspired by advantageous characteristics of block-based programming editors to create the editing environment of <i>Pyrates</i>. In order to assess this conception, we tested the application in eight classrooms with 240 French 14-15 years old students. Students’ activity traces have been collected and were augmented by a qualitative online survey. By analysing this data set, we showed that the levels’ design generally allows to apprehend the targeted concepts consistently with the constructivist principles. Regarding the editing environment, we established that it supports the block-to-text transition in several aspects: concept transposition (general models and illustrative examples), reduction of errors (beginners aware syntax analyser), command catalog (programming memo for discovery and syntax reference), and program composition (copy button which limits keyboarding). Finally, <i>Pyrates</i>, which has already been played over 140,000 times, offers practitioners an environment that facilitates the transition from blocks to text, as well as a serious game to master the fundamental concepts of Python programming, and novel avenues to follow for tool designers.</p>","PeriodicalId":48764,"journal":{"name":"ACM Transactions on Computing Education","volume":"39 1","pages":""},"PeriodicalIF":3.2000,"publicationDate":"2023-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pyrates: Design and Evaluation of a Serious Game Aimed at Introducing Python Programming and Easing the Transition from Blocks\",\"authors\":\"Matthieu Branthôme\",\"doi\":\"10.1145/3639061\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>This article reports on a design-based research study centered on the conception and the assessment of the <i>Pyrates</i> application. This online serious game aims at introducing Python programming to K12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the block-to-text transition as well as the related existing applications, we describe the design of <i>Pyrates</i>. Firstly, we built the levels of the game in order to deal with the different fundamental concepts of programming in a constructivist approach. Next, we were inspired by advantageous characteristics of block-based programming editors to create the editing environment of <i>Pyrates</i>. In order to assess this conception, we tested the application in eight classrooms with 240 French 14-15 years old students. Students’ activity traces have been collected and were augmented by a qualitative online survey. By analysing this data set, we showed that the levels’ design generally allows to apprehend the targeted concepts consistently with the constructivist principles. Regarding the editing environment, we established that it supports the block-to-text transition in several aspects: concept transposition (general models and illustrative examples), reduction of errors (beginners aware syntax analyser), command catalog (programming memo for discovery and syntax reference), and program composition (copy button which limits keyboarding). Finally, <i>Pyrates</i>, which has already been played over 140,000 times, offers practitioners an environment that facilitates the transition from blocks to text, as well as a serious game to master the fundamental concepts of Python programming, and novel avenues to follow for tool designers.</p>\",\"PeriodicalId\":48764,\"journal\":{\"name\":\"ACM Transactions on Computing Education\",\"volume\":\"39 1\",\"pages\":\"\"},\"PeriodicalIF\":3.2000,\"publicationDate\":\"2023-12-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Computing Education\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1145/3639061\",\"RegionNum\":3,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION, SCIENTIFIC DISCIPLINES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Computing Education","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1145/3639061","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
Pyrates: Design and Evaluation of a Serious Game Aimed at Introducing Python Programming and Easing the Transition from Blocks
This article reports on a design-based research study centered on the conception and the assessment of the Pyrates application. This online serious game aims at introducing Python programming to K12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the block-to-text transition as well as the related existing applications, we describe the design of Pyrates. Firstly, we built the levels of the game in order to deal with the different fundamental concepts of programming in a constructivist approach. Next, we were inspired by advantageous characteristics of block-based programming editors to create the editing environment of Pyrates. In order to assess this conception, we tested the application in eight classrooms with 240 French 14-15 years old students. Students’ activity traces have been collected and were augmented by a qualitative online survey. By analysing this data set, we showed that the levels’ design generally allows to apprehend the targeted concepts consistently with the constructivist principles. Regarding the editing environment, we established that it supports the block-to-text transition in several aspects: concept transposition (general models and illustrative examples), reduction of errors (beginners aware syntax analyser), command catalog (programming memo for discovery and syntax reference), and program composition (copy button which limits keyboarding). Finally, Pyrates, which has already been played over 140,000 times, offers practitioners an environment that facilitates the transition from blocks to text, as well as a serious game to master the fundamental concepts of Python programming, and novel avenues to follow for tool designers.
期刊介绍:
ACM Transactions on Computing Education (TOCE) (formerly named JERIC, Journal on Educational Resources in Computing) covers diverse aspects of computing education: traditional computer science, computer engineering, information technology, and informatics; emerging aspects of computing; and applications of computing to other disciplines. The common characteristics shared by these papers are a scholarly approach to teaching and learning, a broad appeal to educational practitioners, and a clear connection to student learning.