试用桌面虚拟现实应用程序作为暴露考试焦虑的方法:定性研究

IF 2.9 4区 管理学 Q2 COMPUTER SCIENCE, CYBERNETICS Behaviour & Information Technology Pub Date : 2024-01-02 DOI:10.1080/0144929x.2023.2299738
Marta Serafini, Luca Chittaro
{"title":"试用桌面虚拟现实应用程序作为暴露考试焦虑的方法:定性研究","authors":"Marta Serafini, Luca Chittaro","doi":"10.1080/0144929x.2023.2299738","DOIUrl":null,"url":null,"abstract":"Test anxiety involves feelings of discomfort, fear and worry, impacting students’ wellbeing and academic performance. Virtual reality exposure (VRE) shows promise in mitigating test anxiety, but ex...","PeriodicalId":55392,"journal":{"name":"Behaviour & Information Technology","volume":"20 1","pages":""},"PeriodicalIF":2.9000,"publicationDate":"2024-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Trial of a desktop virtual reality application as a method of exposure for test anxiety: a qualitative study\",\"authors\":\"Marta Serafini, Luca Chittaro\",\"doi\":\"10.1080/0144929x.2023.2299738\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Test anxiety involves feelings of discomfort, fear and worry, impacting students’ wellbeing and academic performance. Virtual reality exposure (VRE) shows promise in mitigating test anxiety, but ex...\",\"PeriodicalId\":55392,\"journal\":{\"name\":\"Behaviour & Information Technology\",\"volume\":\"20 1\",\"pages\":\"\"},\"PeriodicalIF\":2.9000,\"publicationDate\":\"2024-01-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Behaviour & Information Technology\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://doi.org/10.1080/0144929x.2023.2299738\",\"RegionNum\":4,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Behaviour & Information Technology","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.1080/0144929x.2023.2299738","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

摘要

考试焦虑包括不适感、恐惧和担忧,会影响学生的身心健康和学习成绩。虚拟现实(VRE)在减轻考试焦虑方面大有可为,但虚拟现实在减轻考试焦虑方面的作用有限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Trial of a desktop virtual reality application as a method of exposure for test anxiety: a qualitative study
Test anxiety involves feelings of discomfort, fear and worry, impacting students’ wellbeing and academic performance. Virtual reality exposure (VRE) shows promise in mitigating test anxiety, but ex...
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Behaviour & Information Technology
Behaviour & Information Technology 工程技术-计算机:控制论
CiteScore
7.70
自引率
8.10%
发文量
159
审稿时长
5 months
期刊介绍: Behaviour & Information Technology (BIT) puts people before technology. As such it deviates from other related journals. It is the primary scientific venue for peer-reviewed publications on human-centred IT. BIT reports original research studies, practical case studies, and thoughtful articles on: • usability and user experience (UX) • human computer interaction (HCI) • human-centred and user-centred design • the social, business and human aspects of the digital world. The Journal attracts authors and readers from a variety of disciplines (e.g., usability, user experience, psychology, ergonomics, computer science, and sociology), originating from both academics and industry. All papers are subject to initial appraisal by the Editor, and, if found suitable for further consideration, will undertake rigorous double blind peer review by independent, anonymous expert referees.
期刊最新文献
Cognitive evaluation based on regression and eye-tracking for layout on human–computer multi-interface The promise and challenges of generative AI in education Exploring the impact of game framing on the motivational appeal of persuasive strategies and their effectiveness in behaviour change games Do psychological traits influence the perceived usefulness of rule recommendations in configuration tasks? Modeling perceived information needs in human-AI teams: improving AI teammate utility and driving team cognition
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1