{"title":"绘制基于数字游戏的语言学习(DGBLL)研究趋势图:科学计量学综述","authors":"Ke Li, Mark Peterson, Qiao Wang, Haitao Wang","doi":"10.1080/09588221.2023.2299436","DOIUrl":null,"url":null,"abstract":"The research on digital game-based language learning (DGBLL) keeps growing, but a comprehensive account of its development in the recent two decades is still lacking. Therefore, the study presents ...","PeriodicalId":47787,"journal":{"name":"Computer Assisted Language Learning","volume":"56 1","pages":""},"PeriodicalIF":6.0000,"publicationDate":"2024-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Mapping the research trends of digital game-based language learning (DGBLL): a scientometrics review\",\"authors\":\"Ke Li, Mark Peterson, Qiao Wang, Haitao Wang\",\"doi\":\"10.1080/09588221.2023.2299436\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The research on digital game-based language learning (DGBLL) keeps growing, but a comprehensive account of its development in the recent two decades is still lacking. Therefore, the study presents ...\",\"PeriodicalId\":47787,\"journal\":{\"name\":\"Computer Assisted Language Learning\",\"volume\":\"56 1\",\"pages\":\"\"},\"PeriodicalIF\":6.0000,\"publicationDate\":\"2024-01-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Assisted Language Learning\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1080/09588221.2023.2299436\",\"RegionNum\":1,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Assisted Language Learning","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1080/09588221.2023.2299436","RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Mapping the research trends of digital game-based language learning (DGBLL): a scientometrics review
The research on digital game-based language learning (DGBLL) keeps growing, but a comprehensive account of its development in the recent two decades is still lacking. Therefore, the study presents ...
期刊介绍:
Computer Assisted Language Learning (CALL) is an intercontinental and interdisciplinary journal which leads the field in its dedication to all matters associated with the use of computers in language learning (L1 and L2), teaching and testing. It provides a forum to discuss the discoveries in the field and to exchange experience and information about existing techniques. The scope of the journal is intentionally wide-ranging and embraces a multitude of disciplines.