学生设计的电子游戏对学生性类型暴力风险认知的影响

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH International Journal of Instruction Pub Date : 2024-01-01 DOI:10.29333/iji.2024.1715a
Bexi Perdomo, Dora Viviana Vega Swayne, Marianella Cecilia Hernández Ordinola, Claudia Sofia Olivares Novoa, María del Carmen Galarreta Ugarte
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引用次数: 0

摘要

本研究旨在评估一款由学生制作的电子游戏对大学生关于针对女性的性暴力(SGBV)风险认知的影响。研究基于两个问题:(1) 游戏 "Un día a la vez" (UDALV) 在多大程度上影响了学生对 SGBV 的认知? (2) 学生如何看待游戏在改变他们对 SGBV 认知方面的效率?这项混合研究包括对游戏的定性分析以及定量和定性技术,以评估和了解游戏对学生看法的影响。样本包括 51 名年龄在 17-24 岁之间的学生。游戏展现了轻松的叙事方式和动态变化的机制。定量结果表明,UDALV 对所有学生对性暴力和基于性别的暴力风险的认知都产生了积极影响,总体样本在前测和后测之间的差异具有统计学意义:t (50) = 9.050 (p = .000; d = .497)。然而,男女生之间的影响没有差异:t (47) = .581 (p = .564; d = .167)。访谈表明,学生们认为该游戏很有效。就本研究而言,这些结果似乎有利于针对年轻人的性别平等教育计划。关键词:严肃游戏;大学生;高等教育;性别平等教育;学生看法
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Impact of a Student-Designed Videogame on Students’ Perceptions of Sexual Genre-Based Violence Risks
The study aimed to assess the impact of a student-created videogame on university students’ perceptions of the risk of sexual gender-based violence (SGBV) against women. It was based on two research questions: (1) to what extent the game ‘Un día a la vez’ (UDALV) impacts students’ perceptions of SGBV? (2) How do students perceive the game’s efficiency to change their perception of SGBV? This mixed study included the qualitative analysis of the game and, quantitative and qualitative techniques to assess and understand its impact on students’ perception. The sample consisted of 51 students aged between 17 and 24. The game showed easygoing narrative and mechanics with varied dynamics. Quantitative results indicated a positive effect of UDALV on all students’ perceptions of the risks of SGBV with a statistically significant difference between the pretest and posttest for the overall sample: t (50) = 9.050 (p = .000; d = .497). However, no differences were observed for the impact between males and females: t (47) = .581 (p = .564; d = .167). The interviews indicated that students find the game effective. In the context of this research, the results seem to be beneficial for gender-equity education programs addressed to young people. Keywords: serious games; university students; higher education; gender-equity education; students’ perception
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来源期刊
International Journal of Instruction
International Journal of Instruction EDUCATION & EDUCATIONAL RESEARCH-
自引率
38.90%
发文量
244
审稿时长
12 weeks
期刊介绍: nternational Journal of Instruction is an internationally recognized journal in the field of education and is published four times a year (in January, April, July & October). The aim of this journal is to publish high quality studies in the areas of instruction, learning, teaching, curriculum development, learning environments, teacher education, educational technology, educational developments. Studies may relate to any age level - from infants to adults. IJI, being an international journal, our editorial advisory board members are from various countries around the world. The articles sent to the Journal are always reviewed by two members of the Editorial Advisory Board (double blind peer review), and in some cases, if necessary, by another member of the Board. Depending on the evaluation reports of the members of the Editorial Advisory Board, articles are published or not. Article evaluation process takes approximately three months. The authors are responsible for the errors, if any, in their published articles. The articles need to be not published elsewhere previously.
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