{"title":"游戏化对学生学习成绩的影响","authors":"Alidas Clarice, Badol Roda, Balawag Merolle, Bulanit Analyn, Tay-eo Mariel","doi":"10.47760/cognizance.2023.v03i12.002","DOIUrl":null,"url":null,"abstract":"Gamification motivates and engages learners in a classroom setting by utilizing game features such as scoring, competition, and accomplishing learning goals. It captures students’ interests, makes studying more enjoyable, and boosts academic performance. Gamification can be defined as the inclusion of game-like features in the learning process, including badges, points, and incentives, in order to encourage learners to accomplish activities and meet learning objectives. It can also be integrated, which means incorporating game-like components into the learning process, such as converting a lesson into a game or applying game mechanics to teach a topic. Gamification is the process of turning everyday tasks and environments into games that require creativity, teamwork, and play. Learners are more likely to engage in rewarded activities (Skinner, 1957). They are more motivated when they feel in control of their actions. Learners learn best when they actively engage with the content to develop their own knowledge (Piaget, 1896–1980). Gamification, according to the Smithsonian Science Education Center, not only improves student involvement but also cognitive and physical growth. Brain games can increase the rate at which the brain processes and retains knowledge while also getting learners active. A game’s physical features bring significant long-term benefits.","PeriodicalId":151974,"journal":{"name":"Cognizance Journal of Multidisciplinary Studies","volume":" 3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effectiveness of Gamification towards Learners’ Academic Performance\",\"authors\":\"Alidas Clarice, Badol Roda, Balawag Merolle, Bulanit Analyn, Tay-eo Mariel\",\"doi\":\"10.47760/cognizance.2023.v03i12.002\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gamification motivates and engages learners in a classroom setting by utilizing game features such as scoring, competition, and accomplishing learning goals. It captures students’ interests, makes studying more enjoyable, and boosts academic performance. Gamification can be defined as the inclusion of game-like features in the learning process, including badges, points, and incentives, in order to encourage learners to accomplish activities and meet learning objectives. It can also be integrated, which means incorporating game-like components into the learning process, such as converting a lesson into a game or applying game mechanics to teach a topic. Gamification is the process of turning everyday tasks and environments into games that require creativity, teamwork, and play. Learners are more likely to engage in rewarded activities (Skinner, 1957). They are more motivated when they feel in control of their actions. Learners learn best when they actively engage with the content to develop their own knowledge (Piaget, 1896–1980). Gamification, according to the Smithsonian Science Education Center, not only improves student involvement but also cognitive and physical growth. Brain games can increase the rate at which the brain processes and retains knowledge while also getting learners active. A game’s physical features bring significant long-term benefits.\",\"PeriodicalId\":151974,\"journal\":{\"name\":\"Cognizance Journal of Multidisciplinary Studies\",\"volume\":\" 3\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-12-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cognizance Journal of Multidisciplinary Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.47760/cognizance.2023.v03i12.002\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognizance Journal of Multidisciplinary Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47760/cognizance.2023.v03i12.002","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Effectiveness of Gamification towards Learners’ Academic Performance
Gamification motivates and engages learners in a classroom setting by utilizing game features such as scoring, competition, and accomplishing learning goals. It captures students’ interests, makes studying more enjoyable, and boosts academic performance. Gamification can be defined as the inclusion of game-like features in the learning process, including badges, points, and incentives, in order to encourage learners to accomplish activities and meet learning objectives. It can also be integrated, which means incorporating game-like components into the learning process, such as converting a lesson into a game or applying game mechanics to teach a topic. Gamification is the process of turning everyday tasks and environments into games that require creativity, teamwork, and play. Learners are more likely to engage in rewarded activities (Skinner, 1957). They are more motivated when they feel in control of their actions. Learners learn best when they actively engage with the content to develop their own knowledge (Piaget, 1896–1980). Gamification, according to the Smithsonian Science Education Center, not only improves student involvement but also cognitive and physical growth. Brain games can increase the rate at which the brain processes and retains knowledge while also getting learners active. A game’s physical features bring significant long-term benefits.