{"title":"欧盟成员国的数字化发展及其对电子竞技表现的影响","authors":"A. Molnár, Anetta Müller","doi":"10.30892/gtg.50423-1141","DOIUrl":null,"url":null,"abstract":"The examination of sports performance in relation to various macroeconomic variables has long occupied researchers in the field of sports economics. Similar interest surrounds esports, which has become one of the fastest developing types of \"new media\" in recent years. In esports, as well as in the video game industry besides creative content production, technology and digitization play a decisive role. In our research, we draw a parallel between digitization, the economy and sports performance in an area researched by relatively few. Based on the Digital Society and Economy Composite Index (DESI) published annually by the European Commission, we examine the digitization of the Member States of the European Union and whether a link can be found between esports performance and the digital development of each Member State. In the first part of the research cluster analysis was used in order to map the pattern of digital development across the EU, where four main direction was found, based on which four groups, namely “digital winners”, “digital laggards”, “technology-“ and “user focused” states were identified. After which regression analysis was used in order to examine whether digital development has any effect on esports performance.","PeriodicalId":38173,"journal":{"name":"Geojournal of Tourism and Geosites","volume":" 19","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"THE DIGITAL DEVELOPMENT OF EU MEMBER STATES AND ITS EFFECT ON ESPORT PERFORMANCE\",\"authors\":\"A. Molnár, Anetta Müller\",\"doi\":\"10.30892/gtg.50423-1141\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The examination of sports performance in relation to various macroeconomic variables has long occupied researchers in the field of sports economics. Similar interest surrounds esports, which has become one of the fastest developing types of \\\"new media\\\" in recent years. In esports, as well as in the video game industry besides creative content production, technology and digitization play a decisive role. In our research, we draw a parallel between digitization, the economy and sports performance in an area researched by relatively few. Based on the Digital Society and Economy Composite Index (DESI) published annually by the European Commission, we examine the digitization of the Member States of the European Union and whether a link can be found between esports performance and the digital development of each Member State. In the first part of the research cluster analysis was used in order to map the pattern of digital development across the EU, where four main direction was found, based on which four groups, namely “digital winners”, “digital laggards”, “technology-“ and “user focused” states were identified. After which regression analysis was used in order to examine whether digital development has any effect on esports performance.\",\"PeriodicalId\":38173,\"journal\":{\"name\":\"Geojournal of Tourism and Geosites\",\"volume\":\" 19\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-12-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Geojournal of Tourism and Geosites\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30892/gtg.50423-1141\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Geojournal of Tourism and Geosites","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30892/gtg.50423-1141","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
THE DIGITAL DEVELOPMENT OF EU MEMBER STATES AND ITS EFFECT ON ESPORT PERFORMANCE
The examination of sports performance in relation to various macroeconomic variables has long occupied researchers in the field of sports economics. Similar interest surrounds esports, which has become one of the fastest developing types of "new media" in recent years. In esports, as well as in the video game industry besides creative content production, technology and digitization play a decisive role. In our research, we draw a parallel between digitization, the economy and sports performance in an area researched by relatively few. Based on the Digital Society and Economy Composite Index (DESI) published annually by the European Commission, we examine the digitization of the Member States of the European Union and whether a link can be found between esports performance and the digital development of each Member State. In the first part of the research cluster analysis was used in order to map the pattern of digital development across the EU, where four main direction was found, based on which four groups, namely “digital winners”, “digital laggards”, “technology-“ and “user focused” states were identified. After which regression analysis was used in order to examine whether digital development has any effect on esports performance.
期刊介绍:
GeoJournal of Tourism and Geosites is a scientific publication, with an international status. The Journal is issued under the aegis of the University of Oradea, Department of Geography, Tourism and Territorial Planning, Territorial Studies and Analysis Centre (Romania) and the Academy of Physical Education and Sports from Gdańsk, Faculty of Tourism and Recreation (Poland). At the initiative of an international group of specialists, based on an editorial and scientific committee with a wide international coverage, including leading figures in the field, in 2008 was published the first English issue of the GeoJournal of Tourism and Geosites. The printable format (2-3 issues per year) is supported by the on-line version. The journal aims to publish relevant contributions in tourism, geosites and other areas whose analysis is related to these fields, standing out through originality and scientific contribution to the knowledge and development of this area. An important objective is to promote academic and applied research based on interdisciplinarity with a complex local and global approach.