测试人工智能的博弈论模型

IF 0.6 Q4 ECONOMICS Games Pub Date : 2023-12-28 DOI:10.3390/g15010001
Michael S. Harré, Husam El-Tarifi
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引用次数: 0

摘要

在本文中,我们通过在广泛形式游戏中的 7080 个人类决策数据集上训练 69 个人工智能模型,研究了人工神经网络和决策理论结构模型的相对性能。我们的目的是比较人工智能的预测能力,这些人工智能使用另一个代理的决策过程表示法来提高自己在战略互动中的表现。我们使用人类博弈论数据进行训练和测试。我们的研究结果有助于理解人工智能如何使用其他决策者的受限结构表征,这是我们 "心智理论 "的一个重要方面。我们的测试表明,关键的心理学特征(如经济学的韦伯-费希纳定律)非常明显,简单的线性模型具有很强的鲁棒性,能够在另一个代理的不同表征之间切换是一种非常有效的策略。测试不同的人工智能-ToM 模型为开发可学习的抽象概念以推理 "自我 "和 "他人 "的心理状态铺平了道路,从而为社交机器人、虚拟助手和自动驾驶汽车等领域提供了进一步的见解,并促进人与机器之间更自然的互动。
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Testing Game Theory of Mind Models for Artificial Intelligence
In this article, we investigate the relative performance of artificial neural networks and structural models of decision theory by training 69 artificial intelligence models on a dataset of 7080 human decisions in extensive form games. The objective is to compare the predictive power of AIs that use a representation of another agent’s decision-making process in order to improve their own performance during a strategic interaction. We use human game theory data for training and testing. Our findings hold implications for understanding how AIs can use constrained structural representations of other decision makers, a crucial aspect of our ‘Theory of Mind’. We show that key psychological features, such as the Weber–Fechner law for economics, are evident in our tests, that simple linear models are highly robust, and that being able to switch between different representations of another agent is a very effective strategy. Testing different models of AI-ToM paves the way for the development of learnable abstractions for reasoning about the mental states of ‘self’ and ‘other’, thereby providing further insights for fields such as social robotics, virtual assistants, and autonomous vehicles, and fostering more natural interactions between people and machines.
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来源期刊
Games
Games Decision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍: Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.
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