定位狩猎游戏:开发一款应用程序,促进游戏式混合町-阿鲁基城镇探索

Salma Tabi, Yasushi Ikeda
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摘要

以往的研究已经确定了数字工具在城市规划和设计的参与过程中的相关性。然而,关于这些信息和通信技术(ICTs)在参与过程中的作用、既定的实践和方法以及与社区建设和公共空间的关系的讨论仍在继续。本文的目的是介绍一种参与工具的设计和开发情况,该工具试图将与公共空间和社区互动的物理和数字形式结合起来,与日本参与式规划中的一种重要的启动实践--"町行"(步行或步行游览)相结合。该工具被命名为 "位置狩猎游戏"(LHG),利用位置数据作为连接数字和物理领域的媒介,是在一项更广泛的理论驱动型研究中开发的,旨在探索位置数据在集体城市规划和治理中的潜力。本文介绍了 LHG 的概念和目标、游戏设计、界面设计、原型设计过程、技术规格以及一项试验研究的初步结果摘要。这些结果提供了对当前原型的潜力和局限性以及开发挑战的见解,并总结了未来的研究步骤。
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Location Hunting Game: Developing an Application to Promote Gameful Hybrid Machi-aruki Town Exploration
Previous research has established the relevance of digital tools in participatory processes of urban planning and design. Nevertheless, the debate about the role that these information and communication technologies (ICTs) play within the participatory process, with respect to established practices and methods, and in relation to community building and public space, is still ongoing. The purpose of this paper is to present the design and development of a participation tool that attempts to combine physical and digital forms of interaction with public space and the community in the context of an essential initiation practice in Japanese participatory planning, called machi-aruki (town walking or walking tours). This tool, named the Location Hunting Game (LHG), employs location data as a medium to connect digital and physical realms, and was developed in a broader theory-driven research endeavor that explores the potential of location data in collective urban planning and governance. This article presents the concepts and objectives of LHG, the game design, the interface design, the prototyping process, the technical specifications, and a summary of the preliminary results of a trial study. The results provide insights into the potentials and limitations of the current prototype and development challenges, and conclude with future research steps.
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