建立反射模型的生物物理方法:基础、方法和结果

S. I. Bartsev, G. Markova, A. I. Matveeva
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摘要

物理学使用的方法是基于理想对象的识别和研究,这也是生物物理学的基础,结合冯-诺伊曼启发式建模和罗森(R.Rosen)认为的功能分化,作为研究意识特性的工具进行了讨论。研究对象是一系列模拟系统:人脑、脊椎动物脑、无脊椎动物脑和能够反射的人工神经网络,这是意识的一个关键特征。广义的 "反射 "被理解为对外部世界的内部再现,是多种动物的特征,其中一些动物(大黄蜂、鱼类)甚至表现出狭义的 "反射",被理解为内在的自我再现。这种复杂的行为是由约 100 万个神经元组成的微型大脑实现的。图中展示了如何利用简单的递归神经网络(RNN)来获得一般问题的答案。例如,研究表明,一个小型 RNS 能够通过延迟匹配采样(DMTS)测试,对接收到的刺激形成一个单独的动态表征,从而可以通过一个特殊的外部神经检测器进行解码。.研究证明,在反射游戏 "偶数-多数 "中,与神经元数量相同或更多的多层神经网络相比,RNS 具有巨大优势--反射战胜回归。研究发现,奇数-偶数游戏中结果的不对称性可以用各种原因来解释,其中包括心理原因--"追赶比逃跑容易",而这种不对称性在两个 RNN 的游戏中得到了重现。显然,这里不存在心理原因,"奇数 "棋手更复杂的策略解释了 "偶数 "棋手的优势--他需要预测对手的棋步并选择相反的棋步。
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Biophysical approach to modeling reflection: basis, methods, results
The approach used by physics is based on the identification and study of ideal objects, which is also the basis of biophysics, in combination with von Neumann heuristic modeling and functional fractionation according to R.Rosen is discussed as a tool for studying the properties of consciousness. The object of the study is a kind of line of analog systems: the human brain, the vertebrate brain, the invertebrate brain and artificial neural networks capable of reflection, which is a key property characteristic of consciousness. Reflection in the broad sense of the word, understood as an internal representation of the external world, is characteristic of a wide range of animals, and some of them (bumblebees, fish) even demonstrate reflection in the narrow sense of the word, understood as an inner self-representation. This complex behavior is realized by miniature brains of ~1 million neurons. The use of simple recurrent neural networks (RNNs) to obtain answers to general questions is illustrated. For example, it has been shown a small RNS is able to pass delayed matching to sample (DMTS) test, forming an individual dynamic representation of the received stimulus, allowing decoding by a special external neural detector. . It has been demonstrated in the reflexive game “even-odd”, the RNS has a huge advantage over a multi-layered neural network, with the same and a larger number of neurons – reflection defeats regression. It was found that the asymmetry of outcomes in the odd-even game, which was explained by various causes, including psychological ones – “it’s easier to catch up than to run away”, is reproduced in the game of two RNNs. Obviously, there are no psychological causes here and the advantage of the player playing for “even” is explained by the more complex strategy of the “odd” player – he needs to predict the opponent’s move and choose the opposite one.
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