MSMB-GCN:用于三维人体姿态估计的多尺度多分支融合图卷积网络

Shanshan Ji, Qiwei Meng, Wen Wang, Zheyuan Lin, Te Li, Minhong Wan, Chunlong Zhang, J. Gu
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摘要

在人机交互(HRI)中,人体姿态估计是机器人感知动态环境并做出交互动作的必要技术。最近,图卷积网络(GCN)被越来越多地用于二维到三维的姿态估计任务,因为骨架拓扑结构可以看作是图结构。本文针对三维人体姿态估计(3D HPE)任务提出了一种新型图卷积网络架构--多尺度多分支融合图卷积网络(MSMB-GCN)。所提出的模型由多个具有多分支架构的 GCN 块组成。这种多分支架构使模型能够获得人体骨骼表征的多尺度特征。GCN 块组具有强大的多级特征提取能力,可让模型学习全局和局部特征、低级和高级特征。HumanPose 基准的实验结果表明,我们的模型优于最先进的模型,而消融研究则验证了我们方法的有效性。
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MSMB-GCN: Multi-scale Multi-branch Fusion Graph Convolutional Networks for 3D Human Pose Estimation
In human-robot interaction (HRI), human pose estimation is a necessary technology for the robot to perceive the dynamic environment and make interactive actions. Recently, graph convolutional networks (GCNs) have been increasingly used for 2D to 3D pose estimation tasks since the skeleton topologies can be viewed as graph structures. In this paper, we propose a novel graph convolutional network architecture, Multi-scale Multi-branch Fusion Graph Convolutional Networks (MSMB-GCN), for 3D Human Pose Estimation(3D HPE) task. The proposed model consists of multiple GCN blocks with a multi-branch architecture. This multi-branch architecture enables the model to get multi-scale features for human skeletal representations. The group of GCN blocks, which has strong multi-level feature extraction capabilities, allows the model to learn global and local features, lower-level and higher-level features. Experiment results on the HumanPose benchmark demonstrate that our model outperforms the state-of-the-art and ablation studies validate the effectiveness of our approach.
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