以游戏为基础的互动多媒体提高学生在体育课程中的创造力

Sri Nuraini, Rezaki Rezaki, Arita Marini, Julius Sagita, D. Safitri, S. G. Attas
{"title":"以游戏为基础的互动多媒体提高学生在体育课程中的创造力","authors":"Sri Nuraini, Rezaki Rezaki, Arita Marini, Julius Sagita, D. Safitri, S. G. Attas","doi":"10.18844/gjit.v13i2.9137","DOIUrl":null,"url":null,"abstract":"This research was conducted using Research and Development method. The purpose of this study is to produce game-based interactive learning media that has a positive impact on improving students' creative thinking skills in physical education courses. Data collection was carried out in several stages, including expert validation, limited trials, and student response questionnaires. Based on the research results, multimedia interactive based on games is proven to improve the creative thinking skills of fourth-grade students at the elementary school of Tugu Utara 05, North Jakarta. Furthermore, multimedia game-based learning positively impacts student creativity use in education. This research contributes to the digitization of elementary schools through the use of technology in the teaching and learning process. Keyword: game-based interactive learning media; creativity; physical education course","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"30 7","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Games-Based Interactive Multimedia to Increase Student Creativity in Physical Education Course\",\"authors\":\"Sri Nuraini, Rezaki Rezaki, Arita Marini, Julius Sagita, D. Safitri, S. G. Attas\",\"doi\":\"10.18844/gjit.v13i2.9137\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research was conducted using Research and Development method. The purpose of this study is to produce game-based interactive learning media that has a positive impact on improving students' creative thinking skills in physical education courses. Data collection was carried out in several stages, including expert validation, limited trials, and student response questionnaires. Based on the research results, multimedia interactive based on games is proven to improve the creative thinking skills of fourth-grade students at the elementary school of Tugu Utara 05, North Jakarta. Furthermore, multimedia game-based learning positively impacts student creativity use in education. This research contributes to the digitization of elementary schools through the use of technology in the teaching and learning process. Keyword: game-based interactive learning media; creativity; physical education course\",\"PeriodicalId\":188272,\"journal\":{\"name\":\"Global Journal of Information Technology: Emerging Technologies\",\"volume\":\"30 7\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-11-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Global Journal of Information Technology: Emerging Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18844/gjit.v13i2.9137\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Global Journal of Information Technology: Emerging Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18844/gjit.v13i2.9137","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本研究采用研究与开发方法进行。本研究的目的是制作基于游戏的互动学习媒体,对提高学生在体育课程中的创造性思维能力产生积极影响。数据收集分几个阶段进行,包括专家论证、有限试验和学生答卷。根据研究结果,基于游戏的多媒体互动被证明能提高雅加达北部 Tugu Utara 05 小学四年级学生的创造性思维能力。此外,基于游戏的多媒体学习对学生在教育中使用创造力产生了积极影响。这项研究通过在教学过程中使用技术,为小学数字化做出了贡献。 关键词:基于游戏的互动学习媒体;创造力;体育课程
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Games-Based Interactive Multimedia to Increase Student Creativity in Physical Education Course
This research was conducted using Research and Development method. The purpose of this study is to produce game-based interactive learning media that has a positive impact on improving students' creative thinking skills in physical education courses. Data collection was carried out in several stages, including expert validation, limited trials, and student response questionnaires. Based on the research results, multimedia interactive based on games is proven to improve the creative thinking skills of fourth-grade students at the elementary school of Tugu Utara 05, North Jakarta. Furthermore, multimedia game-based learning positively impacts student creativity use in education. This research contributes to the digitization of elementary schools through the use of technology in the teaching and learning process. Keyword: game-based interactive learning media; creativity; physical education course
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Identity Goods Educational Technology with Relationship to the Quality Performance During the (COVID-19) Pandemic Deep Learning for Automatic Classification of Identification Documents Motivation for Fruitful Physics Learning Cloud Computing in Healthcare Industry: A Systematic Literature Review
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1