实施体验式学习模式,提高科学过程技能

Sabrina Firdatul Jannah, N. Shofiyah
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摘要

本研究的数据收集旨在描述体验式学习模式对提高学生科学过程技能的影响。导致学生科学过程技能低下的因素是教师。体验式学习模式是一种直接实施学生学习过程的学习模式。本研究采用定量方法和实验方法。研究类型为单组前测和后测设计。本研究的样本采用饱和抽样法,共抽取了 22 名学生。研究工具是以描述为导向的科学过程技能(KPS)测试题和多项选择题。通过正态数据检验的正态性检验和归一化增益分检验,对数据进行描述性定量分析,以了解学生 KPS 的提高情况。此外,通过 N-增益测试可知 KPS 的提高幅度为 0.51,归一化增益标准为 0.3 ≥ g ≤ 0.7,属于中等类别。根据获得的研究数据结果,前测的平均分是 59.09 分,而后测的平均分提高到了 80 分。这项研究证明,利用体验式学习模式进行学习,可以使学生深入理解教材,而教材是通过学生的搜索过程传授给学生的。
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Implementation of Experiential Learning Model to Improve Science Process Skills
Data collection in this study aims to describe the effect of the experiential learning model on improving student's science process skills. The factor that causes low science process skills is that teachers. The experiential learning model is a learning model that implements a direct student learning process. This study uses a quantitative approach with experimental methods. The type of research research is a one-group pre-test and post-test design. The sample in this study was using a saturated sampling of 22 students. The research instrument is science process skills (KPS) test questions oriented to description and multiple choice questions. Data were analyzed descriptively quantitatively by normality test for normal data testing and normalized gain-score test to see the improvement of students' KPS. In addition, it is known how much the KPS increase using the N-Gain Test is 0.51, with a moderate category included in the normalized gain criteria of 0.3 ≥ g ≤ 0.7. Based on the results of the research data obtained, the average score on the pre-test was 59.09, while the average score on the post-test showed an increase to 80. This research proves that learning using the Experiential Learning model can make students understand the material in depth, which is taught through the search process carried out by students.
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