This research aims to describe interactive media for enhancing student learning outcomes and to analyze the impact of animated video-based interactive media on science process skills. The study utilized a quantitative Nonequivalent Control Group Design with a pretest-posttest involving two classes, IV-A and IV-B, each consisting of 26 students. The instrument used in this study was a multiple-choice test obtained from a test bank. Quantitative data analysis employed statistical procedures, including descriptive and inferential statistics. Based on the research findings, the significance value obtained from the Independent Sample T-Test was 0.00, which is less than 0.05. This indicates that the alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected, concluding that animated video-based interactive media significantly influences science process skills. The analysis also revealed that animated video-based interactive media has an 80% impact on science process skills, demonstrating that this type of media effectively enhances science process skills in fourth-grade elementary school students.
{"title":"The Effect of Interactive Media Based on Animated Video on Natural Science Process Skills in Elementary School","authors":"Bella Silfitri Sinambela, Indah Pratiwi","doi":"10.51276/edu.v5i3.921","DOIUrl":"https://doi.org/10.51276/edu.v5i3.921","url":null,"abstract":"This research aims to describe interactive media for enhancing student learning outcomes and to analyze the impact of animated video-based interactive media on science process skills. The study utilized a quantitative Nonequivalent Control Group Design with a pretest-posttest involving two classes, IV-A and IV-B, each consisting of 26 students. The instrument used in this study was a multiple-choice test obtained from a test bank. Quantitative data analysis employed statistical procedures, including descriptive and inferential statistics. Based on the research findings, the significance value obtained from the Independent Sample T-Test was 0.00, which is less than 0.05. This indicates that the alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected, concluding that animated video-based interactive media significantly influences science process skills. The analysis also revealed that animated video-based interactive media has an 80% impact on science process skills, demonstrating that this type of media effectively enhances science process skills in fourth-grade elementary school students.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"120 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141682977","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Generally, the problem in the learning process is the application of the lecture method in the delivery of learning material by the teacher. The teacher also leads students to complete assignments, discussions, exercises, and question-and-answer activities like general learning methods. An alternative way of looking at students' writing skills is by using flipbook media. This research aims to determine the influence of flipbook media on imaginative descriptive paragraph writing skills at Pertiwi Elementary School, Medan. The type of research used is quasi-experimental with a nonequivalent control group design research design. The samples used were class IV A students at Pertiwi Medan Elementary School as the control class and class IV B students at Pertiwi Medan Elementary School as the control class, with 24 students in each class. Data collection techniques use test and observation techniques. Meanwhile, data analysis techniques use instrument and data analysis tests using research results using IBM SPSS for Windows 20 and Excel. Based on the research results, the flipbook media significantly influences the imaginative descriptive paragraph writing skills of Pertiwi Elementary School students in Medan, and the results of the comparison of the average pre-test score were 51.88 and post-test 85.83.
一般来说,学习过程中的问题是教师在讲授学习材料时应用讲授法。教师还带领学生完成作业、讨论、练习和问答活动,就像一般的学习方法一样。另一种考察学生写作能力的方法是使用翻翻书媒体。本研究旨在确定翻翻书媒体对棉兰市 Pertiwi 小学学生想象性描述段落写作能力的影响。采用的研究类型是非等效对照组设计的准实验研究设计。使用的样本是作为对照班的 Pertiwi Medan 小学四年级 A 班学生和作为对照班的 Pertiwi Medan 小学四年级 B 班学生,每班 24 人。数据收集技术采用测试和观察技术。同时,数据分析技术使用工具,并使用 IBM SPSS for Windows 20 和 Excel 对研究结果进行数据分析测试。根据研究结果,翻翻书媒体对棉兰 Pertiwi 小学学生的想象性描述段落写作能力有明显影响,前测平均分和后测平均分的比较结果分别为 51.88 分和 85.83 分。
{"title":"The Effect of Using Flipbook Media on Imaginative Description Paragraph Writing Skills in Elementary School Students","authors":"Elvin Dea Mitha, Amin Basri","doi":"10.51276/edu.v5i3.920","DOIUrl":"https://doi.org/10.51276/edu.v5i3.920","url":null,"abstract":"Generally, the problem in the learning process is the application of the lecture method in the delivery of learning material by the teacher. The teacher also leads students to complete assignments, discussions, exercises, and question-and-answer activities like general learning methods. An alternative way of looking at students' writing skills is by using flipbook media. This research aims to determine the influence of flipbook media on imaginative descriptive paragraph writing skills at Pertiwi Elementary School, Medan. The type of research used is quasi-experimental with a nonequivalent control group design research design. The samples used were class IV A students at Pertiwi Medan Elementary School as the control class and class IV B students at Pertiwi Medan Elementary School as the control class, with 24 students in each class. Data collection techniques use test and observation techniques. Meanwhile, data analysis techniques use instrument and data analysis tests using research results using IBM SPSS for Windows 20 and Excel. Based on the research results, the flipbook media significantly influences the imaginative descriptive paragraph writing skills of Pertiwi Elementary School students in Medan, and the results of the comparison of the average pre-test score were 51.88 and post-test 85.83.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"74 s315","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141682420","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of this research is to understand the importance of how positive relationships can foster student learning motivation and develop strategies that can improve positive relationships and learning motivation in the educational environment. This research was conducted at the KH Mas Mansur UMS Student Boarding School. This research uses a qualitative and field study approach, conducted directly in the field using objective data. Data collection techniques with observation are carried out in observation to be able to observe the object under study, interviews to collect some information and informants to obtain data, and documentation is used as supporting data to help obtain credible data. To test data credibility, researchers use triangulation, which can be interpreted as checking data from various sources in different ways and at various times, using triangulation of sources, techniques, and time. The results of this study explain the strategies for choosing positive relationships, the criteria for positive relationships referred to by students, and the importance of positive relationships in fostering learning motivation, there are five strategies, namely aligned goals and values, supportive friends, honesty and openness, commitment to education, avoidance of negative influences and indicators that can be classified that positive relationships are significant as evidenced in the discussion, namely cooperation, emotional support, healthy competition, role models, and exchange of ideas or inspiration.
本研究的目的是了解积极的人际关系如何促进学生学习动机的重要性,并制定能够改善教育环境中积极人际关系和学习动机的策略。本研究在 KH Mas Mansur UMS 学生寄宿学校进行。本研究采用定性和实地研究方法,直接在实地使用客观数据进行。数据收集技术包括通过观察来观察研究对象,通过访谈来收集一些信息和线人以获取数据,并使用文献资料作为辅助数据,以帮助获得可信的数据。为了检验数据的可信度,研究人员采用了三角测量法,可以理解为通过不同的方式、不同的时间,利用来源、技术和时间的三角测量,检查来自不同来源的数据。本研究的结果解释了选择积极人际关系的策略、学生提到的积极人际关系的标准,以及积极人际关系在培养学习动机方面的重要性,有五种策略,即目标和价值观一致、朋友的支持、诚实和开放、对教育的承诺、避免负面影响,以及可以归类为积极人际关系的指标,即合作、情感支持、良性竞争、榜样、交流思想或灵感。
{"title":"The Urgency of Positive Relationships in Fostering Learning Motivation","authors":"Moza Apriliano, Mahasri Shobahiya","doi":"10.51276/edu.v5i3.941","DOIUrl":"https://doi.org/10.51276/edu.v5i3.941","url":null,"abstract":"The purpose of this research is to understand the importance of how positive relationships can foster student learning motivation and develop strategies that can improve positive relationships and learning motivation in the educational environment. This research was conducted at the KH Mas Mansur UMS Student Boarding School. This research uses a qualitative and field study approach, conducted directly in the field using objective data. Data collection techniques with observation are carried out in observation to be able to observe the object under study, interviews to collect some information and informants to obtain data, and documentation is used as supporting data to help obtain credible data. To test data credibility, researchers use triangulation, which can be interpreted as checking data from various sources in different ways and at various times, using triangulation of sources, techniques, and time. The results of this study explain the strategies for choosing positive relationships, the criteria for positive relationships referred to by students, and the importance of positive relationships in fostering learning motivation, there are five strategies, namely aligned goals and values, supportive friends, honesty and openness, commitment to education, avoidance of negative influences and indicators that can be classified that positive relationships are significant as evidenced in the discussion, namely cooperation, emotional support, healthy competition, role models, and exchange of ideas or inspiration.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"240 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141711541","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Bambang Gulyanto, Harry Sambayu, Muhammad Sepristiwanto, Gita Sabina Putri Panjaitan, Cindy Purnama Sari Az Zahra
There are various perspectives on the consistency of the Merdeka Curriculum Towards Pancasila profiles at various eds that still need to impact learner efficacy. This article discusses and examines the consistency of the Merdeka Curriculum towards Pancasila Profiles at Various Education Levels. This article used a theoretical study based on a qualitative and quantitative approach. This approach prioritizes theoretical studies, articles, and other sources that are considered very relevant to the discussion. The discussion method uses five levels: In-depth description, holistic approach, qualitative analysis, use of primary data, and limited data generalization. Meanwhile, the quantitative approach uses a questionnaire distribution with 57 items and involves 45 respondents using purposive random sampling. Based on the study of this article, it was found that curriculum consistency Towards the Profile of Pancasila Students at the education level can be categorized as high, with an average score of 75.5. It could be done by prioritizing various positive perspectives to develop a specific ability to achieve the Golden Indonesia in 2045 goal. This research implies that it can be the solution alternative for making future education decisions.
{"title":"Consistency of Merdeka Curriculum Towards the Profile of Pancasila Students at the Various Education Levels: A Contextual Study","authors":"Bambang Gulyanto, Harry Sambayu, Muhammad Sepristiwanto, Gita Sabina Putri Panjaitan, Cindy Purnama Sari Az Zahra","doi":"10.51276/edu.v5i3.887","DOIUrl":"https://doi.org/10.51276/edu.v5i3.887","url":null,"abstract":"There are various perspectives on the consistency of the Merdeka Curriculum Towards Pancasila profiles at various eds that still need to impact learner efficacy. This article discusses and examines the consistency of the Merdeka Curriculum towards Pancasila Profiles at Various Education Levels. This article used a theoretical study based on a qualitative and quantitative approach. This approach prioritizes theoretical studies, articles, and other sources that are considered very relevant to the discussion. The discussion method uses five levels: In-depth description, holistic approach, qualitative analysis, use of primary data, and limited data generalization. Meanwhile, the quantitative approach uses a questionnaire distribution with 57 items and involves 45 respondents using purposive random sampling. Based on the study of this article, it was found that curriculum consistency Towards the Profile of Pancasila Students at the education level can be categorized as high, with an average score of 75.5. It could be done by prioritizing various positive perspectives to develop a specific ability to achieve the Golden Indonesia in 2045 goal. This research implies that it can be the solution alternative for making future education decisions.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"20 7","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141715517","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The aim is to determine students' satisfaction level in class XI using Autocad 2D learning media in road and bridge construction lessons. This study also shows that 2D AutoCAD-based learning can help students understand the material better and become more adept at drawing. Non-test evaluation data from student satisfaction questionnaires in class XI DPIB were analyzed. Students were asked to determine their perceptions, preferences, and level of satisfaction with the application. To make educational media based on the Autocad 2D application to concentrate on road and bridge construction lessons more efficient and practical. The Likert Scale Model is used for research and development. The Likert scale is a scale that can be used to measure the attitudes, opinions and perceptions of students or groups of students about the benefits and how effective the use of this media is. From the results, the conclusion that can be drawn is that the AutoCAD 2D application in learning Road and Bridge Construction drawings is considered positive and very good in helping students' learning, as evidenced by the results of the percentage of student responses with the results obtained being 85% to 90%, which means students feel delighted. Moreover, it makes learning two 2-dimensional Autocad-based drawings easier in Road and Bridge Construction lessons.
{"title":"Analysis of Student Satisfaction Questionnaire with 2D Autocad Learning Media in Learning Road and Bridge Construction","authors":"Elfisana Pujiastuti, Rufi’i Rufi’i","doi":"10.51276/edu.v5i3.924","DOIUrl":"https://doi.org/10.51276/edu.v5i3.924","url":null,"abstract":"The aim is to determine students' satisfaction level in class XI using Autocad 2D learning media in road and bridge construction lessons. This study also shows that 2D AutoCAD-based learning can help students understand the material better and become more adept at drawing. Non-test evaluation data from student satisfaction questionnaires in class XI DPIB were analyzed. Students were asked to determine their perceptions, preferences, and level of satisfaction with the application. To make educational media based on the Autocad 2D application to concentrate on road and bridge construction lessons more efficient and practical. The Likert Scale Model is used for research and development. The Likert scale is a scale that can be used to measure the attitudes, opinions and perceptions of students or groups of students about the benefits and how effective the use of this media is. From the results, the conclusion that can be drawn is that the AutoCAD 2D application in learning Road and Bridge Construction drawings is considered positive and very good in helping students' learning, as evidenced by the results of the percentage of student responses with the results obtained being 85% to 90%, which means students feel delighted. Moreover, it makes learning two 2-dimensional Autocad-based drawings easier in Road and Bridge Construction lessons.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"32 14","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141716764","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Katarina Meo, Yosefina Uge Lawe, F. X. Dolo, M. Y. Kua
This research aims to improve aspects of science literacy by implementing the project-based learning model in integrated science learning for class VIII students at SMP N 1 Soa. Therefore, Classroom Action Research (CAR) was employed in two cycles: planning, implementation, observation, and reflection. The research results show that through the project-based learning model, the percentage in the context aspect in Cycle I was 48.27% with sufficient criteria, while in Cycle II, the percentage was 68.96% in the good category and experienced an increase of 20.69%. The percentage of content aspects in Cycle I was 55.17% with good criteria, while in Cycle II, the percentage was 72.41% in the good category and experienced an increase of 17.24%. The percentage of process aspects in Cycle I was 27.58% with good criteria, while in Cycle II, the percentage was 51.72% in the good category and experienced an increase of 24.14%. Based on the research results, a project-based learning model application helps the students improve science literacy. They become more active and able to work together well in groups by increasing their motivation to learn and their skills in solving problems. With creativity, a project-based learning model application can help in training students to solve problems from various points of view.
本研究的目的是通过在索阿中学(SMP N 1 Soa)八年级学生的综合科学学习中实施基于项目的学习模式,提高学生的科学素养。因此,课堂行动研究(CAR)分为两个周期:计划、实施、观察和反思。研究结果表明,通过基于项目的学习模式,在第一周期中,情境方面达到充分标准的比例为 48.27%,而在第二周期中,达到良好标准的比例为 68.96%,并且增加了 20.69%。在内容方面,第 I 周期达到良好标准的比例为 55.17%,而在第 II 周期,达到良好标准 的比例为 72.41%,增加了 17.24%。在第一周期中,过程方面达到良好标准的比例为 27.58%,而在第二周期中,达到良好标准的比例为 51.72%,增加了 24.14%。根据研究结果,项目式学习模式的应用有助于学生提高科学素养。他们变得更加积极主动,能够在小组中很好地合作,提高了学习的积极性和解决问题的能力。通过创造性,项目式学习模式的应用有助于训练学生从不同角度解决问题。
{"title":"Implementation of Project-Based Learning Model in Integrated Science Learning to Improve Science Literacy Aspects","authors":"Katarina Meo, Yosefina Uge Lawe, F. X. Dolo, M. Y. Kua","doi":"10.51276/edu.v5i2.934","DOIUrl":"https://doi.org/10.51276/edu.v5i2.934","url":null,"abstract":"This research aims to improve aspects of science literacy by implementing the project-based learning model in integrated science learning for class VIII students at SMP N 1 Soa. Therefore, Classroom Action Research (CAR) was employed in two cycles: planning, implementation, observation, and reflection. The research results show that through the project-based learning model, the percentage in the context aspect in Cycle I was 48.27% with sufficient criteria, while in Cycle II, the percentage was 68.96% in the good category and experienced an increase of 20.69%. The percentage of content aspects in Cycle I was 55.17% with good criteria, while in Cycle II, the percentage was 72.41% in the good category and experienced an increase of 17.24%. The percentage of process aspects in Cycle I was 27.58% with good criteria, while in Cycle II, the percentage was 51.72% in the good category and experienced an increase of 24.14%. Based on the research results, a project-based learning model application helps the students improve science literacy. They become more active and able to work together well in groups by increasing their motivation to learn and their skills in solving problems. With creativity, a project-based learning model application can help in training students to solve problems from various points of view.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"41 21","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141349794","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study aimed to determine how self-efficacy affects teacher task performance in SMP Negeri Bengkulu Selatan and how knowledge affects task performance. The quality of an agency can be seen from the task performance of its employees. Task performance can be improved by various aspects, such as fulfilling desires, work needs, individual and job compatibility, and formal and informal relationships with colleagues. The SmartPLS4 application was used for the SEM analysis method in this study. The sample was 110 teachers from all public junior high schools in South Bengkulu. The test results show that the self-efficacy variable has a positive and significant influence on the task performance of each teacher. In contrast, the knowledge variable does not significantly influence a teacher's task performance. The results showed a t-value of 5.387 > 1.96 and a p-value of 0.000 < 0.050, thus indicating that the self-efficacy variable significantly positively affects task performance. The study results show that the t-value of 1.206 < 1.96 and the p-value of 0.228 < 0.50 shows that the knowledge variable does not positively affect the task performance variable. This research aims to inspire teachers by considering that self-efficacy and knowledge can affect task performance individually and institutionally.
{"title":"The Effect of Self-Efficacy and Knowledge on a Teacher’s Task Performance: A Case Study on Public Junior High School Teachers in South Bengkulu","authors":"Geistika Anugra Dona, Fahrudin JS Pareke","doi":"10.51276/edu.v5i2.928","DOIUrl":"https://doi.org/10.51276/edu.v5i2.928","url":null,"abstract":"This study aimed to determine how self-efficacy affects teacher task performance in SMP Negeri Bengkulu Selatan and how knowledge affects task performance. The quality of an agency can be seen from the task performance of its employees. Task performance can be improved by various aspects, such as fulfilling desires, work needs, individual and job compatibility, and formal and informal relationships with colleagues. The SmartPLS4 application was used for the SEM analysis method in this study. The sample was 110 teachers from all public junior high schools in South Bengkulu. The test results show that the self-efficacy variable has a positive and significant influence on the task performance of each teacher. In contrast, the knowledge variable does not significantly influence a teacher's task performance. The results showed a t-value of 5.387 > 1.96 and a p-value of 0.000 < 0.050, thus indicating that the self-efficacy variable significantly positively affects task performance. The study results show that the t-value of 1.206 < 1.96 and the p-value of 0.228 < 0.50 shows that the knowledge variable does not positively affect the task performance variable. This research aims to inspire teachers by considering that self-efficacy and knowledge can affect task performance individually and institutionally.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"52 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141348868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research was conducted at Parahyangan Mulia Junior High School. The research subject is the principal of Parahyangan Mulia Junior High School Tasikmalaya because the principal is a leader and policy maker at school and must have a specific strategy regarding every policy he takes to deliver those goals. The goal of this research is to analyze the strategy used by the principal in preparing the generation to enter the era of society 5.0. A qualitative approach was employed in this research, and interviews, observations, and literature reviews were used as data collection techniques. The informants were the principal, head of the school team, teachers, and Parahyangan Mulia Junior High School students. The result of this research is the strategy of the principal in preparing the generation for the era of Society 5.0 is carried out through the development of the school's human resource program (character program, STEAM, and life skills) and cooperation with the stakeholders who have the same goals with the school. By implementing this strategy, the abilities of Parahyangan Mulia Junior High School students have increasingly developed according to the personality expected in the era of society 5.0, namely creative, critical, communicative, and collaborative.
{"title":"Junior High School Principal's Strategy in Preparing the Generation to Face the Era of Society 5.0","authors":"Yoana Merilla Kurniawan Then, Sufyati Hs, Sendi Ramdhani","doi":"10.51276/edu.v5i2.939","DOIUrl":"https://doi.org/10.51276/edu.v5i2.939","url":null,"abstract":"This research was conducted at Parahyangan Mulia Junior High School. The research subject is the principal of Parahyangan Mulia Junior High School Tasikmalaya because the principal is a leader and policy maker at school and must have a specific strategy regarding every policy he takes to deliver those goals. The goal of this research is to analyze the strategy used by the principal in preparing the generation to enter the era of society 5.0. A qualitative approach was employed in this research, and interviews, observations, and literature reviews were used as data collection techniques. The informants were the principal, head of the school team, teachers, and Parahyangan Mulia Junior High School students. The result of this research is the strategy of the principal in preparing the generation for the era of Society 5.0 is carried out through the development of the school's human resource program (character program, STEAM, and life skills) and cooperation with the stakeholders who have the same goals with the school. By implementing this strategy, the abilities of Parahyangan Mulia Junior High School students have increasingly developed according to the personality expected in the era of society 5.0, namely creative, critical, communicative, and collaborative.\u0000 ","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"22 10","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141359179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Technology in interior design education is essential for improving the quality of education. Android is a technology that can help students create a unique classroom environment. The aim of this research is to determine user satisfaction levels with the Room Planner application while they are learning about interior design. To understand how users utilize the Room Planner application, five teachers and ten students participated in a survey. User opinions about the application were also examined. The analysis results showed that most educators were happy using the application as an educational tool. The majority of compatibility percentages were "Suitable" or "Very Suitable," with value ranges between 70.77% and 84.62%. Additionally, most students liked the Room Planner application during the learning process. The compatibility percentages were also "Suitable" or "Very Suitable," with value ranges around 65.56% and 94.44%. This is evidence that students are using the medium well. The Room Planner application is liked by most educators and students due to its ease of use and space planning efficiency. The results indicate that the application can be improved to meet the broader needs of users. The analysis results will help application developers make Room Planner a beneficial application for education. By improving and optimizing existing features, this application will help students gain additional knowledge about interior design. Consequently, this research may have significant advantages.
{"title":"Non-Test Evaluation Analysis of Teachers and Students on the Room Planner Application in Interior Design","authors":"Wahyu Perwitasari, Rufi’i Rufi’i","doi":"10.51276/edu.v5i2.923","DOIUrl":"https://doi.org/10.51276/edu.v5i2.923","url":null,"abstract":"Technology in interior design education is essential for improving the quality of education. Android is a technology that can help students create a unique classroom environment. The aim of this research is to determine user satisfaction levels with the Room Planner application while they are learning about interior design. To understand how users utilize the Room Planner application, five teachers and ten students participated in a survey. User opinions about the application were also examined. The analysis results showed that most educators were happy using the application as an educational tool. The majority of compatibility percentages were \"Suitable\" or \"Very Suitable,\" with value ranges between 70.77% and 84.62%. Additionally, most students liked the Room Planner application during the learning process. The compatibility percentages were also \"Suitable\" or \"Very Suitable,\" with value ranges around 65.56% and 94.44%. This is evidence that students are using the medium well. The Room Planner application is liked by most educators and students due to its ease of use and space planning efficiency. The results indicate that the application can be improved to meet the broader needs of users. The analysis results will help application developers make Room Planner a beneficial application for education. By improving and optimizing existing features, this application will help students gain additional knowledge about interior design. Consequently, this research may have significant advantages.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":"9 9","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141356551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research aims to develop learning media using Aquaca Diorama Media (weather aquarium). The AQUACA diorama uses aquarium glass, bright colors, and attractive images. The use of learning media in the learning process is expected to increase student participation in presenting and interpreting teaching material more excitingly. This research uses an R&D (research and development) approach. The development model that will be used in this research to develop learning media is the Borg and Gall model. The results were researched on developing R&D (Research and Development) for educational aquaca diorama media in learning. This is proven by the excellent response from students who have witnessed and practiced directly the water cycle process using dioara aquaca (Weather Aquarium) media. This media can increase students' focus on the material being presented. Of course, students will more easily understand the essence of the learning being delivered.
本研究旨在利用 Aquaca Diorama 媒体(气象水族馆)开发学习媒体。AQUACA Diorama 使用水族馆玻璃、鲜艳的色彩和吸引人的图像。在学习过程中使用学习媒体可望提高学生的参与度,更精彩地展示和诠释教学材料。本研究采用 R&D(研究与开发)方法。本研究将采用的学习媒体开发模式是 Borg 和 Gall 模式。研究成果是关于在学习中开发水族二维模型教育媒体的研发(R&D)。学生们使用 dioara aquaca(天气水族馆)媒体直接目睹和实践了水循环的过程,他们的良好反应证明了这一点。这种媒体可以提高学生对所学材料的关注度。当然,学生也更容易理解所学内容的精髓。
{"title":"Development of Aquarium Weather Diorama Media (Aquaca) for Understanding Science Concepts in Elementary School","authors":"Azila Pebri Rika Zuliani, Suci Perwita Sari, Ismail Saleh Nasution","doi":"10.51276/edu.v5i2.953","DOIUrl":"https://doi.org/10.51276/edu.v5i2.953","url":null,"abstract":"This research aims to develop learning media using Aquaca Diorama Media (weather aquarium). The AQUACA diorama uses aquarium glass, bright colors, and attractive images. The use of learning media in the learning process is expected to increase student participation in presenting and interpreting teaching material more excitingly. This research uses an R&D (research and development) approach. The development model that will be used in this research to develop learning media is the Borg and Gall model. The results were researched on developing R&D (Research and Development) for educational aquaca diorama media in learning. This is proven by the excellent response from students who have witnessed and practiced directly the water cycle process using dioara aquaca (Weather Aquarium) media. This media can increase students' focus on the material being presented. Of course, students will more easily understand the essence of the learning being delivered.","PeriodicalId":260867,"journal":{"name":"Edunesia : Jurnal Ilmiah Pendidikan","volume":" 12","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141366642","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}