绘画融合:成为

Q3 Arts and Humanities Drawing: Research, Theory, Practice Pub Date : 2023-10-01 DOI:10.1386/drtp_00120_1
Charlotte Gould
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引用次数: 0

摘要

通过以实践为基础的研究和教学,我采用了一种使用有形和数字媒体的扩展绘画方法;绘画既可以是过程,也可以是产品。没有必要将有形媒体和数字媒体对立起来,因为它们是相辅相成的,反映了物质和数字的融合。我将提到一个研究型教学项目的案例研究,作者的艺术作品《Chthulucene Hekateris》被用来启发学生,让他们通过绘画来观察、想象、探索和交流。在这里,我推测人类作为后人类主体的进化过程,以想象我们正在变成什么。绘画在物理和数字空间中进行,两者之间存在流动性和交叉性。在传统媒体和数字媒体之间自由穿梭,可以建立对这两种格式的信心。生成式人工智能的最新发展并不可怕,相反,如果使用得当,它将被视为一种潜在的增强工具。它也有局限性,因为作者的身份在于代理权,即用户做出创造性选择以影响结果的能力。通过这个 "绿屏 "项目,学生们使用混合媒体创造了一个想象中的未来世界及其居民,无论是人类还是其他生物。
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Drawing convergence: Becoming
Through my practice-based research and teaching, I take an expanded approach to drawing using tangible and digital media; drawing can be both process and product. It is unnecessary to polarize the tangible and digital as they are complementary and reflect a material and digital convergence that has taken place. I will refer to a case study of a research informed teaching project where the authors artwork ‘Chthulucene Hekateris’ is used as inspiration for students, to draw in order to observe, imagine, explore and communicate. Here, I speculate on human evolution as posthuman subjects in process to imagine what we are becoming. Drawing happens in physical and digital space and there is a fluidity and crossover between the two. Free movement between traditional and digital media builds confidence in both formats. Recent developments in Generative AI are not to be feared but rather seen as a potential tool for enhancement if used appropriately. It has limitations as authorship lies in agency, the user’s ability to make creative choices to impact on the outcome. Through this Green Screen project, students use mixed media to create an imagined future world and its inhabitants, human and otherwise.
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来源期刊
Drawing: Research, Theory, Practice
Drawing: Research, Theory, Practice Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.40
自引率
0.00%
发文量
11
期刊最新文献
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