{"title":"走进虚拟艺术课堂:使用 VR 设计软件支持高等教育中的绘画课程","authors":"Gert Wastyn, Steven Malliet, Bart Geerts","doi":"10.1386/drtp_00116_1","DOIUrl":null,"url":null,"abstract":"Little research exists regarding the possibilities of using virtual reality (VR) to teach drawing skills. This report aims to compare traditional methods of teaching drawing techniques with methods for teaching digital drawing using VR design software such as Gravity Sketch and MultiBrush. Based on our experiences in a variety of workshops and courses, we observe that the VR drawing classroom can enrich existing educational formats as it offers advantages such as increased student focus, collaboration and balance between group instruction and individual feedback.","PeriodicalId":36057,"journal":{"name":"Drawing: Research, Theory, Practice","volume":"293 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Inside the virtual art classroom: Using VR design software to support drawing courses in higher education\",\"authors\":\"Gert Wastyn, Steven Malliet, Bart Geerts\",\"doi\":\"10.1386/drtp_00116_1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Little research exists regarding the possibilities of using virtual reality (VR) to teach drawing skills. This report aims to compare traditional methods of teaching drawing techniques with methods for teaching digital drawing using VR design software such as Gravity Sketch and MultiBrush. Based on our experiences in a variety of workshops and courses, we observe that the VR drawing classroom can enrich existing educational formats as it offers advantages such as increased student focus, collaboration and balance between group instruction and individual feedback.\",\"PeriodicalId\":36057,\"journal\":{\"name\":\"Drawing: Research, Theory, Practice\",\"volume\":\"293 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Drawing: Research, Theory, Practice\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1386/drtp_00116_1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Drawing: Research, Theory, Practice","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/drtp_00116_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Arts and Humanities","Score":null,"Total":0}
Inside the virtual art classroom: Using VR design software to support drawing courses in higher education
Little research exists regarding the possibilities of using virtual reality (VR) to teach drawing skills. This report aims to compare traditional methods of teaching drawing techniques with methods for teaching digital drawing using VR design software such as Gravity Sketch and MultiBrush. Based on our experiences in a variety of workshops and courses, we observe that the VR drawing classroom can enrich existing educational formats as it offers advantages such as increased student focus, collaboration and balance between group instruction and individual feedback.