开发基于情境的垄断媒体分支--小学生的群岛传统体育项目

Alfiah Aulia Putri, Khavisa Pranata
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引用次数: 0

摘要

由于在学习过程中没有使用学习媒体,大量学生在笔会学习中无法理解传统体育的材料,从而引发了这项研究。本研究的目的是开发媒体,了解学生对笔会课程内容中垄断性学习媒体的反应。本研究属于研究与开发(R&D),指导 Borg 和 Gall 研究模式。该研究方法采用 ADDIE 方法,分为五个阶段,即1)分析;2)设计;3)开发;4)实施;5)评估。研究对象是一所小学三年级的 32 名大班学生和 5 名小班学生。研究结果表明,基于媒体专家开发的垄断性媒体获得了 93% 的 "非常得体 "百分比得分。此外,材料专家验证的结果为 94%,属于 "非常有效 "类别。大组的开发测试结果为 95%,小组的开发测试结果为 92%,属于 "非常可行 "类。考虑到数据采集的结果,可以得出结论,传统体育垄断媒体的开发非常适合用作小学三年级笔会的学习媒介。
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Development of Contextual based Monopoly Media Branches – Traditional Sports of the Archipelago in Elementary School Students
This research is motivated by the large number of students who do not understand the material for traditional sports in PENJAS learning due to the absence of learning media used in the learning process. The purpose of this study was to develop media and find out students’ responses to monopoly learning media in PENJAS lesson content. This research is included in the research and development (R&D) directing the Borg and Gall research model. This research method uses ADDIE with five stages, namely: 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. The research subjects were 32 large group students and 5 small group students in class III at an elementary school. The results of the study show that monopoly media developed based on media experts get a "very decent" percentage score of 93%. In addition, the results of the material expert validation obtained a percentage score of 94%, placing it in the "very valid"category. The development test for the large group is 95%, and the small group is 92% in the "very feasible" category. Considering the consequences of data acquisition, it can be concluded that the development of monopoly media for traditional sports is very appropriate to be used as a learning medium for PENJAS class III in elementary schools.
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