多源全息技术

Grace Kuo, Florian Schiffers, Douglas Lanman, O. Cossairt, N. Matsuda
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摘要

全息显示技术具有多种优势,包括高质量的三维图像、准确的适应性提示和紧凑的外形。然而,全息技术依赖于相干照明,这会在最终图像中产生不理想的斑点噪声。虽然平滑相位全息图可以不产生斑点,但其不均匀的眼框使其不切实际,而且使用部分相干光源减轻斑点也会降低分辨率。为减少斑点而对连续帧进行平均处理需要高速调制器,并消耗系统其他部分可能需要的时间带宽。在这项工作中,我们提出了多光源全息技术,这是一种新颖的架构,利用光源阵列在不牺牲分辨率的情况下抑制单帧斑点。通过使用顺序排列的两个空间光调制器,可以几乎独立地控制阵列中的每个光源,以创建具有不同斑点的目标内容版本。然后,在图像平面对多个光源的贡献进行平均时,斑点就会被抑制。我们介绍了一种计算多源全息图的算法,分析了设计空间,并演示了与等效的单源系统相比,峰值信噪比最多可提高 10 dB。最后,我们用一个台式实验原型验证了这一概念,即利用自然离焦线索生成二维图像和焦点堆栈。
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Multisource Holography
Holographic displays promise several benefits including high quality 3D imagery, accurate accommodation cues, and compact form-factors. However, holography relies on coherent illumination which can create undesirable speckle noise in the final image. Although smooth phase holograms can be speckle-free, their non-uniform eyebox makes them impractical, and speckle mitigation with partially coherent sources also reduces resolution. Averaging sequential frames for speckle reduction requires high speed modulators and consumes temporal bandwidth that may be needed elsewhere in the system. In this work, we propose multisource holography, a novel architecture that uses an array of sources to suppress speckle in a single frame without sacrificing resolution. By using two spatial light modulators, arranged sequentially, each source in the array can be controlled almost independently to create a version of the target content with different speckle. Speckle is then suppressed when the contributions from the multiple sources are averaged at the image plane. We introduce an algorithm to calculate multisource holograms, analyze the design space, and demonstrate up to a 10 dB increase in peak signal-to-noise ratio compared to an equivalent single source system. Finally, we validate the concept with a benchtop experimental prototype by producing both 2D images and focal stacks with natural defocus cues.
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