规模世界:沉浸式虚拟学习环境的迭代改进、评估以及理论与实用性的平衡

Linfeng Wu, Brian Sekelsky, Matthew Peterson, Tyler W. Gampp, Cesar Delgado, Karen B. Chen
{"title":"规模世界:沉浸式虚拟学习环境的迭代改进、评估以及理论与实用性的平衡","authors":"Linfeng Wu, Brian Sekelsky, Matthew Peterson, Tyler W. Gampp, Cesar Delgado, Karen B. Chen","doi":"10.1177/21695067231192534","DOIUrl":null,"url":null,"abstract":"Feedback-based iterative refinement is important in the development of any human-computer interface. The present work aims to evaluate and iteratively refine an immersive learning environment called Scale Worlds (SW), delivered via a head-mounted display (HMD). SW is a virtual learning environment encompassing scientific entities of a wide range of sizes that enables students an embodied experience while learning size and scale. Five usability experts performed think aloud while carrying out four interactive tasks in SW and compared three different design options during A/B testing. Improvement features based on the feedback from an earlier SW usability evaluation as well as HMD-specific features were examined. Usability experts completed the post-study system usability questionnaire, the NASA task load index, and a bipolar laddering survey that collected subjective perception of specific SW features. Results show that the progress panel (an improvement feature) was informative while the instructions (another improvement feature) caused clutter. The experts indicated clear usability preferences during A/B testing, which helped resolve three sets of theory-usability conflicts. The overall assessment of SW paved a path for theory-usability balance and provided valuable insights for designing and evaluating usability in immersive virtual learning environments.","PeriodicalId":20673,"journal":{"name":"Proceedings of the Human Factors and Ergonomics Society Annual Meeting","volume":"111 1","pages":"2382 - 2388"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Scale Worlds: Iterative refinement, evaluation, and theory-usability balance of an immersive virtual learning environment\",\"authors\":\"Linfeng Wu, Brian Sekelsky, Matthew Peterson, Tyler W. Gampp, Cesar Delgado, Karen B. Chen\",\"doi\":\"10.1177/21695067231192534\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Feedback-based iterative refinement is important in the development of any human-computer interface. The present work aims to evaluate and iteratively refine an immersive learning environment called Scale Worlds (SW), delivered via a head-mounted display (HMD). SW is a virtual learning environment encompassing scientific entities of a wide range of sizes that enables students an embodied experience while learning size and scale. Five usability experts performed think aloud while carrying out four interactive tasks in SW and compared three different design options during A/B testing. Improvement features based on the feedback from an earlier SW usability evaluation as well as HMD-specific features were examined. Usability experts completed the post-study system usability questionnaire, the NASA task load index, and a bipolar laddering survey that collected subjective perception of specific SW features. Results show that the progress panel (an improvement feature) was informative while the instructions (another improvement feature) caused clutter. The experts indicated clear usability preferences during A/B testing, which helped resolve three sets of theory-usability conflicts. The overall assessment of SW paved a path for theory-usability balance and provided valuable insights for designing and evaluating usability in immersive virtual learning environments.\",\"PeriodicalId\":20673,\"journal\":{\"name\":\"Proceedings of the Human Factors and Ergonomics Society Annual Meeting\",\"volume\":\"111 1\",\"pages\":\"2382 - 2388\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Human Factors and Ergonomics Society Annual Meeting\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1177/21695067231192534\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Human Factors and Ergonomics Society Annual Meeting","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/21695067231192534","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

基于反馈的迭代改进对于任何人机界面的开发都非常重要。本研究旨在评估和迭代改进一种名为 "尺度世界"(SW)的沉浸式学习环境,该环境通过头戴式显示器(HMD)提供。SW 是一个虚拟学习环境,包含各种尺寸的科学实体,让学生在学习尺寸和比例的同时获得身临其境的体验。五位可用性专家在 SW 中执行四项互动任务时进行了大声思考,并在 A/B 测试中比较了三种不同的设计方案。根据早期 SW 可用性评估的反馈意见,对改进功能以及 HMD 特有功能进行了检查。可用性专家完成了研究后的系统可用性问卷、NASA 任务负荷指数以及收集特定 SW 功能主观感知的双极阶梯调查。结果表明,进度面板(一项改进功能)信息丰富,而说明(另一项改进功能)则显得杂乱无章。专家们在 A/B 测试中明确指出了可用性偏好,这有助于解决三组理论-可用性冲突。对 SW 的总体评估为理论与可用性之间的平衡铺平了道路,并为设计和评估沉浸式虚拟学习环境的可用性提供了宝贵的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Scale Worlds: Iterative refinement, evaluation, and theory-usability balance of an immersive virtual learning environment
Feedback-based iterative refinement is important in the development of any human-computer interface. The present work aims to evaluate and iteratively refine an immersive learning environment called Scale Worlds (SW), delivered via a head-mounted display (HMD). SW is a virtual learning environment encompassing scientific entities of a wide range of sizes that enables students an embodied experience while learning size and scale. Five usability experts performed think aloud while carrying out four interactive tasks in SW and compared three different design options during A/B testing. Improvement features based on the feedback from an earlier SW usability evaluation as well as HMD-specific features were examined. Usability experts completed the post-study system usability questionnaire, the NASA task load index, and a bipolar laddering survey that collected subjective perception of specific SW features. Results show that the progress panel (an improvement feature) was informative while the instructions (another improvement feature) caused clutter. The experts indicated clear usability preferences during A/B testing, which helped resolve three sets of theory-usability conflicts. The overall assessment of SW paved a path for theory-usability balance and provided valuable insights for designing and evaluating usability in immersive virtual learning environments.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Novel Application of Non-linear Dynamics Investigating Cognitive Workload and Situational Trust in Highly Automated Vehicles Inattentional Insensitivity As A Predictor of Relevant Situation Awareness Questions And Irrelevant Questions Transitioning Lab Courses to Online Platforms by Higher Education Institutions during COVID-19 A Novel Application of Non-linear Dynamics Investigating Cognitive Workload and Situational Trust in Highly Automated Vehicles Transitioning Lab Courses to Online Platforms by Higher Education Institutions during COVID-19
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1