Ziho Kang, Ricardo Palma Fraga, Kurtulus Izzoteglu, Junehyung Lee, Daniel D. Deering, Willow X. Arana
{"title":"利用神经成像、眼球跟踪和触觉交互等生物测量技术,开发多人虚拟现实中的智能学习应用程序","authors":"Ziho Kang, Ricardo Palma Fraga, Kurtulus Izzoteglu, Junehyung Lee, Daniel D. Deering, Willow X. Arana","doi":"10.1177/21695067231196245","DOIUrl":null,"url":null,"abstract":"Non-text-based smart learning refers to technology-supported learning that uses non-text features (i.e. visualized information) and adapted learning materials based on the individual’s needs. Fully immersive multi-person virtual reality (MVR) refers to humans located at different places wearing VR devices to join a single virtual room, a classroom with unlimited size, to learn from an instructor. The learning environment is poised to undergo a major reformation, and MVR will augment, and possibly replace, the traditional classroom learning environment. The ultimate purpose of this research and development of apps is to discover new smart learning methodologies within the MVR environment using nonintrusive multimodal analysis of physiological measures, including eye movement characteristics, haptic interactions, and brain activities. We provide the design concepts that were developed and implemented to create the MVR semantic network app. Furthermore, demonstration details are provided showcasing how we could leverage the MVR technology for education and training.","PeriodicalId":20673,"journal":{"name":"Proceedings of the Human Factors and Ergonomics Society Annual Meeting","volume":"9 1","pages":"2137 - 2143"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of a Smart Learning Application in Multi-person Virtual Reality Using Biometric Measures of Neuroimaging, Eye Tracking, and Haptic Interactions\",\"authors\":\"Ziho Kang, Ricardo Palma Fraga, Kurtulus Izzoteglu, Junehyung Lee, Daniel D. Deering, Willow X. Arana\",\"doi\":\"10.1177/21695067231196245\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Non-text-based smart learning refers to technology-supported learning that uses non-text features (i.e. visualized information) and adapted learning materials based on the individual’s needs. Fully immersive multi-person virtual reality (MVR) refers to humans located at different places wearing VR devices to join a single virtual room, a classroom with unlimited size, to learn from an instructor. The learning environment is poised to undergo a major reformation, and MVR will augment, and possibly replace, the traditional classroom learning environment. The ultimate purpose of this research and development of apps is to discover new smart learning methodologies within the MVR environment using nonintrusive multimodal analysis of physiological measures, including eye movement characteristics, haptic interactions, and brain activities. We provide the design concepts that were developed and implemented to create the MVR semantic network app. Furthermore, demonstration details are provided showcasing how we could leverage the MVR technology for education and training.\",\"PeriodicalId\":20673,\"journal\":{\"name\":\"Proceedings of the Human Factors and Ergonomics Society Annual Meeting\",\"volume\":\"9 1\",\"pages\":\"2137 - 2143\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Human Factors and Ergonomics Society Annual Meeting\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1177/21695067231196245\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Human Factors and Ergonomics Society Annual Meeting","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/21695067231196245","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of a Smart Learning Application in Multi-person Virtual Reality Using Biometric Measures of Neuroimaging, Eye Tracking, and Haptic Interactions
Non-text-based smart learning refers to technology-supported learning that uses non-text features (i.e. visualized information) and adapted learning materials based on the individual’s needs. Fully immersive multi-person virtual reality (MVR) refers to humans located at different places wearing VR devices to join a single virtual room, a classroom with unlimited size, to learn from an instructor. The learning environment is poised to undergo a major reformation, and MVR will augment, and possibly replace, the traditional classroom learning environment. The ultimate purpose of this research and development of apps is to discover new smart learning methodologies within the MVR environment using nonintrusive multimodal analysis of physiological measures, including eye movement characteristics, haptic interactions, and brain activities. We provide the design concepts that were developed and implemented to create the MVR semantic network app. Furthermore, demonstration details are provided showcasing how we could leverage the MVR technology for education and training.