Bonitalia Bonitalia, Sri Khaerawati Nur, Supardi Ngareng
{"title":"基于安卓的 mainmatika 游戏促进儿童的计数学习","authors":"Bonitalia Bonitalia, Sri Khaerawati Nur, Supardi Ngareng","doi":"10.31000/jika.v7i3.7689","DOIUrl":null,"url":null,"abstract":"Game development is growing rapidly around the world, including in Indonesia. The game development industry has also developed into a promising industry, as evidenced by the many learning process companies with the concept of \"playing while learning\". For some children, the word \"study\" is very scary. With the help of this interesting educational game, children will understand that learning is fun and will automatically start learning. The main objective of this research is to develop a mobile-based educational game application that can entertain children while expanding knowledge about arithmetic or math topics. This analysis uses descriptive analysis. The system testing method that researchers use is Research and Development (R&D). The sample of this research was fourth grade students in Palu City. Based on the results of the questionnaire, 24 respondents found that the total score of eligibility from the material aspect data and media eligibility aspect data was 1005 (83.75%) of the expected score of 1200 (100%). The total score is included in the category suitable for use for children aged 10 years.","PeriodicalId":195557,"journal":{"name":"JIKA (Jurnal Informatika)","volume":"66 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"GAME MAINMATIKA BERBASIS ANDROID UNTUK MEMFASILITASI PEMBELAJARAN BERHITUNG ANAK\",\"authors\":\"Bonitalia Bonitalia, Sri Khaerawati Nur, Supardi Ngareng\",\"doi\":\"10.31000/jika.v7i3.7689\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game development is growing rapidly around the world, including in Indonesia. The game development industry has also developed into a promising industry, as evidenced by the many learning process companies with the concept of \\\"playing while learning\\\". For some children, the word \\\"study\\\" is very scary. With the help of this interesting educational game, children will understand that learning is fun and will automatically start learning. The main objective of this research is to develop a mobile-based educational game application that can entertain children while expanding knowledge about arithmetic or math topics. This analysis uses descriptive analysis. The system testing method that researchers use is Research and Development (R&D). The sample of this research was fourth grade students in Palu City. Based on the results of the questionnaire, 24 respondents found that the total score of eligibility from the material aspect data and media eligibility aspect data was 1005 (83.75%) of the expected score of 1200 (100%). The total score is included in the category suitable for use for children aged 10 years.\",\"PeriodicalId\":195557,\"journal\":{\"name\":\"JIKA (Jurnal Informatika)\",\"volume\":\"66 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JIKA (Jurnal Informatika)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31000/jika.v7i3.7689\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JIKA (Jurnal Informatika)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31000/jika.v7i3.7689","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
GAME MAINMATIKA BERBASIS ANDROID UNTUK MEMFASILITASI PEMBELAJARAN BERHITUNG ANAK
Game development is growing rapidly around the world, including in Indonesia. The game development industry has also developed into a promising industry, as evidenced by the many learning process companies with the concept of "playing while learning". For some children, the word "study" is very scary. With the help of this interesting educational game, children will understand that learning is fun and will automatically start learning. The main objective of this research is to develop a mobile-based educational game application that can entertain children while expanding knowledge about arithmetic or math topics. This analysis uses descriptive analysis. The system testing method that researchers use is Research and Development (R&D). The sample of this research was fourth grade students in Palu City. Based on the results of the questionnaire, 24 respondents found that the total score of eligibility from the material aspect data and media eligibility aspect data was 1005 (83.75%) of the expected score of 1200 (100%). The total score is included in the category suitable for use for children aged 10 years.