评估服装对虚拟人物性格感知的影响

Yanbo Cheng, Yingying Wang
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摘要

设计能够体现个性的虚拟人物是虚拟现实和计算机图形学研究与应用的一个重要目标。越来越多的研究工作致力于探索如何通过在虚拟化身中注入富有表现力的个性和风格来构建一个多样化、公平和包容的元宇宙。以往的研究大多侧重于探索虚拟角色动态行为的变化,而角色的视觉外观在影响其感知个性方面起着至关重要的作用。本文通过一系列实验,评估了虚拟人物的服装对其感知个性的影响。基于在现实世界中开展的相关心理学研究,我们确定了一组可能反映虚拟角色个性的服饰因素:颜色、设计和类型。作为研究框架,我们使用了 "大五 "人格模型来评估人格特质。为了验证我们的假设,我们进行了三个感知实验来评估服装参数对角色个性的贡献。在第一个实验中,我们通过改变颜色的色调、饱和度和数值研究了颜色因素;在第二个实验中,我们评估了不同领口、腰线和袖子设计的影响;在第三个实验中,我们研究了职业、休闲、时尚、户外和室内五种服装类型的个性感知。这些重要结果为虚拟化身设计者提供了指导,帮助他们创建具有特定个性特征的虚拟角色。我们还进一步进行了验证测试,以便将我们的研究结果扩展应用到增强现实(AR)和虚拟现实(VR)环境中的动画虚拟角色。结果证实,我们的发现可广泛应用于游戏、娱乐和社交网络场景中常用的 VR 和 AR 环境中的静态和动画虚拟角色。
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Evaluating the Effect of Outfit on Personality Perception in Virtual Characters
Designing virtual characters that are capable of reflecting a sense of personality is a key goal in research and applications in virtual reality and computer graphics. More and more research efforts are dedicated to investigating approaches to construct a diverse, equitable, and inclusive metaverse by infusing expressive personalities and styles into virtual avatars. While most previous work focused on exploring variations in virtual characters’ dynamic behaviors, characters’ visual appearance plays a crucial role in affecting their perceived personalities. This paper presents a series of experiments evaluating the effect of virtual characters’ outfits on their perceived personality. Based on the related psychology research conducted in the real world, we determined a set of outfit factors likely to reflect personality in virtual characters: color, design, and type. As a framework for our study, we used the “Big Five” personality model for evaluating personality traits. To test our hypothesis, we conducted three perceptual experiments to evaluate the outfit parameters’ contributions to the characters’ personality. In our first experiment, we studied the color factor by varying color hue, saturation, and value; in the second experiment, we evaluated the impact of different neckline, waistline, and sleeve designs; and in our third experiment, we examined the personality perception of five outfit types: professional, casual, fashionable, outdoor, and indoor. Significant results offer guidance to avatar designers on how to create virtual characters with specific personality profiles. We further conducted a verification test to extend the application of our findings to animated virtual characters in augmented reality (AR) and virtual reality (VR) settings. Results confirmed that our findings can be broadly applied to both static and animated virtual characters in VR and AR environments that are commonly used in games, entertainment, and social networking scenarios.
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