爱上帅哥需要很多朋友:日本与恋爱游戏(Otome Games)有关的社交实践

Diogenes Pub Date : 2024-01-04 DOI:10.1017/s0392192123000147
Agnès Giard
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引用次数: 0

摘要

日本是世界上最大的爱情模拟游戏生产国,这揭示了一个奇怪的特点:这些游戏在理论上赋予女性玩家勾引男性角色的独特任务,但在现实中却促进了女性之间友谊网络的建立。如果不在游戏中和现实生活中精心编织这个网络,爱情就无法实现。基于对这种表面上相互矛盾的双重动力的分析,我想提出以下假设:这类游戏能让用户 "超越 "性别期望。这些被称为 "Otome "的游戏,是在出生率下降引发的全国性恐慌背景下流行起来的:它们瞄准了那些独自生活或与父母同住的女性市场,而这些女性被认为要对未来系统的不足负责。这些新生代女性没有组建家庭。她们没有孩子。她们如何抵御排斥和侮辱?本研究将重点关注她们集体制定的策略,这些策略旨在将奥特姆游戏转变为一种建立身份认同的工具,促进玩家之间的友谊,以此作为抵制社会规范的一种手段。
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Love for a handsome man requires a lot of friends: Sociability practices related to romance games (Otome Games) in Japan
Japan is the world’s largest producer of love simulation games, revealing a curious feature: these games, in theory, assign female players to the unique task of seducing a male character, but, in reality, they promote the establishment of a network of friendship between women. Love cannot be achieved if this network is not carefully woven both in play and in real life. Based on the analysis of this double dynamics, outwardly contradictory, I would like to advance the following hypothesis: that such games enable their users to ‘outsmart’ gender expectations. These games, called otome games, became popular in the context of a national panic related to the declining birthrate: they target the market of women who – living alone or with their parents – are held responsible for the future shortfall of the system. These new generations of women don’t start a family. They have no children. How do they manage to ward off exclusion and stigma? The study will focus on the strategies collectively devised to turn otome games into an identity-building tool, promoting friendship between players as a means of resistance against social norms.
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