基于无线网络的虚拟现实多媒体交互技术研究

Qing Ma
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摘要

近年来,随着无线通信和虚拟现实技术的不断发展,多媒体交互技术受到越来越多的关注。然而,由于无线网络存在带宽限制、延迟、丢包等问题,多媒体交互技术也面临着诸多挑战。本文将结合无线网络研究虚拟现实多媒体交互技术,首先构建虚拟环境。然后,通过数据传输和用户交互进行交互,再利用数据压缩算法对现有的虚拟现实多媒体交互进行优化。为了检验不同网络环境下虚拟现实多媒体交互的效果和性能,确定最优的网络环境,本文以无线网络、移动网络和蓝牙网络为研究对象,以下载速度、加载速度、图像质量、流畅度和实时性为测试变量,以10个VR软件为约束条件,比较了三种网络环境下的多媒体交互效果。研究结果表明,在其他条件相同的情况下,以实时性为例,无线网络的延迟时间和反馈速度介于 26 ms-37 ms 和 105 KB/s-115 KB/s 之间。移动网络(3G/4G/5G,一代)的延迟时间和反馈速度介于 66 毫秒-75 毫秒和 46 KB/s-55 KB/s 之间,而蓝牙网络的延迟时间和反馈速度介于 120 毫秒-130 毫秒和 25 KB/s-35 KB/s 之间;这表明无线网络中的 VR 多媒体交互技术具有更好的性能。基于无线网络的虚拟现实多媒体交互技术是一项前景广阔的高新技术,能为用户带来更加逼真、生动、直观的通信和娱乐体验。同时,它还将拓展应用场景,促进技术的发展与进步。
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Investigation of virtual reality multimedia interaction technology based on wireless network
In recent years, with the continuous development of wireless communication and virtual reality technology, multimedia interaction technology has received more and more attention. However, due to the limitations of bandwidth, delay, packet loss, and other problems in wireless networks, multimedia interaction technology also faces many challenges. In this paper, the virtual reality multimedia interaction technology will be studied in combination with a wireless network, in which the virtual environment is first constructed. Then, the interaction is carried out through data transmission and user interaction, and then the existing virtual reality multimedia interaction is optimized by using a data compression algorithm. In order to test the effectiveness and performance of virtual reality multimedia interaction under different network environments and determine the optimal network environment, this paper compares the multimedia interaction effect under three network environments using a wireless network, mobile network, and Bluetooth network as the research object, with download speed, loading speed, image quality, smoothness and real-time as the test variables, and 10 VR software as the constraints. The research results indicated that, under the same other conditions, taking real-time performance as an example, the delay time and feedback speed of wireless networks were between 26 ms–37 ms and 105 KB/s–115 KB/s. The delay time and feedback speed of mobile networks (3G/4G/5G, generation) were between 66 ms–75 ms and 46 KB/s–55 KB/s, while the delay time and feedback speed of Bluetooth networks were between 120 ms–130 ms and 25 KB/s–35 KB/s; this indicated that VR multimedia interaction technology in the wireless network had better performance. Virtual reality multimedia interaction technology based on wireless networks is a promising high technology that can bring users a more realistic, vivid, and intuitive communication and entertainment experience. At the same time, it will expand the application scenarios and promote the development and progress of the technology.
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