建立 STEAM 模式,培养数字流畅技能:学生和教师的看法

M. Encheva, A. Tammaro, G. Yancheva, Plamena Zlatkova, Giulia Conti, Mari Maasilta
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引用次数: 0

摘要

转译涉及在不断变化的环境中基于数字流畅性的技能、批判性思维和实践。这一概念基于科学研究的探究过程,但目前尚未纳入 STEAM(科学、技术、工程、艺术、数学)方法。在 "TLIT4U--通过严肃游戏提高扫盲技能 "项目的第一阶段,我们试图澄清 STEAM 框架,建立一个以探究为基础的培训模式。作者分别来自保加利亚、芬兰和意大利的不同大学,他们调查了各自大学不同学科背景的学生对数字流畅性概念和研究过程意识的看法。随后,作者组织了与合作大学的教师、图书馆员和学者的访谈和焦点小组,调查他们对译文能力的看法。本文介绍了 TLIT4U 比较研究的主要发现和开放性问题。
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Towards a STEAM model for digital fluency skills: Perceptions of students and teachers
Transliteration involves skills, critical thinking and practices based on digital fluency in a changing context. This concept is based on the inquiry process of scientific research, but is currently not integrated into the STEAM (science, technology, engineering, art, mathematics) approach. In the first phase of the ‘TLIT4U – Improving Transliteracy Skills through Serious Games’ project, an attempt was made to clarify the STEAM framework towards an inquiry-based training model. The authors, belonging to different universities in Bulgaria, Finland and Italy, investigated the perception of the concept of digital fluency and the research-process awareness of students with different disciplinary backgrounds at their respective universities. Subsequently, the authors organized interviews and focus groups with teachers, librarians and scholars at partner universities to investigate their perceptions of transliteracy. The main findings and open questions highlighted by the TLIT4U comparative study are presented in this article.
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