了解动画制作的经验过程,开辟定格模拟领域

Cyril Lepot
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摘要

作为一名定格动画专家,我倾向于认为定格动画与其说是一种古老的媒介,不如说是一种持续存在的媒介,尤其是因为这种制作方式在电影业中仍然十分活跃,但同时我也认为,使用这种媒介的某些做法或方式仍然没有得到澄清,因为它们仅仅被视为一种效果,而不是制作整部电影的一种方式。另一方面,我们也有一种冲动,想从动画师自己提供的论述和实用技巧中解脱出来。大多数情况下,定格动画师都在从事一种经验性的工作,从而获得同样经验性的知识。我曾与 "野兽 "动画的帕塔尔和奥比耶讨论过这个问题,他们并不清楚自己在及时、准时地对物质进行伪装、变形和转换,他们只考虑材料和技术的局限性,以及在试图在屏幕上表达某些东西时,暗示(或精心设计的技巧)如何帮助他们解决这些问题。这就是为什么我们希望进行基于物理学的分析,这将是一笔真正的财富,可以从教学角度断言,当以某种方式制作动画时,什么原因会导致什么样的效果,例如,究竟可以使用什么样的材料,以及什么样的操作或替代会导致物质的这种效果。
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Understanding the empirical process of animating to open up the field of stop motion analog simulation
As a stop motion specialist I tend to think it less as a relic than as a persisting medium, especially since this kind of production is still vivid in the film industry but also because I think some practices, or ways to use the medium are still not cleared because they are only considered as effects, not as an entire way of making a whole film.On the one hand it’s not only about theorizing but opening up new fields and developments based on what has already been done, sometimes unconsciously by artists. On the other hand we also feel the urge to free ourselves from discourses and practical tips given by the animators themselves. Most of the time stop motion animators are engaged in an empirical process leading them to a no less empirical knowledge. I myself discussed it with Patar and Aubier from the Beast animation fame and they don’t have much clue they are promptly and punctually disguising, transfiguring and thus transmuting matter, they only think in terms of material and technic limitations and how hint (or elaborated tricks) can help them solving it when trying to convey something on screen.That’s why we would like to engage ourselves into a physics-based analysis that would be a real asset to assert, didactically, what cause leads to what effects when animated one way or another, for example, exactly what kind of material can be used and what kind of manipulation or substitution leads to that effect of matter.
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