基于折纸的局部麻醉模拟器触觉注射器。

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS IEEE Transactions on Haptics Pub Date : 2024-01-15 DOI:10.1109/TOH.2024.3353924
Ken Iiyoshi;Shadi Khazaaleh;Ahmed S. Dalaq;Mohammed F. Daqaq;Georgios Korres;Mohamad Eid
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引用次数: 0

摘要

尽管数十年来医疗模拟器一直受益于触觉和虚拟现实(VR)技术的应用,但前者已成为制作低成本、紧凑型和精确培训体验的瓶颈。对于牙科中最难掌握的运动技能之一--下牙槽神经阻滞术(IANB)来说,情况尤其如此。鉴于现有作品在实际应用中仍然过于简化或过于复杂,我们引入了一种基于折纸的触觉注射器界面,用于 IANB 局部麻醉培训。通过利用克瑞斯林折纸图案的多功能机械可调性,我们的界面模拟了注射麻醉溶液时活塞的触觉体验。我们介绍了设计、开发和表征过程,以及初步的可用性研究。注射器界面产生的力曲线与 Carpule 注射器的力曲线在感知上非常相似。可用性研究表明,触觉注射器极大地改进了 IANB 培训模拟,并有可能用于其他一些医疗培训/模拟应用。
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Origami-Based Haptic Syringe for Local Anesthesia Simulator
Although medical simulators have benefited from the use of haptics and virtual reality (VR) for decades, the former has become the bottleneck in producing a low-cost, compact, and accurate training experience. This is particularly the case for the inferior alveolar nerve block (IANB) procedure in dentistry, which is one of the most difficult motor skills to acquire. As existing works are still oversimplified or overcomplicated for practical deployment, we introduce an origami-based haptic syringe interface for IANB local anesthesia training. By harnessing the versatile mechanical tunability of the Kresling origami pattern, our interface simulated the tactile experience of the plunger while injecting the anesthetic solution. We present the design, development, and characterization process, as well as a preliminary usability study. The force profile generated by the syringe interface is perceptually similar with that of the Carpule syringe. The usability study suggests that the haptic syringe significantly improves the IANB training simulation and its potential to be utilized in several other medical training/simulation applications.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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