用于虚拟实验室课程的模块化严肃游戏开发框架

IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS IEEE Transactions on Learning Technologies Pub Date : 2024-01-04 DOI:10.1109/TLT.2024.3349579
Furkan Yücel;Hasret Sultan Ünal;Elif Surer;Nejan Huvaj
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引用次数: 0

摘要

在大多数工程学课程中,实验体验是本科课程不可或缺的一部分。当物理学习不可行时,当实际动手实验课无法满足需求时(如 COVID-19 大流行期间),虚拟实验室课程可被视为一种替代教育媒介。本研究的重点是开发一个通用的模块化虚拟实验室框架,让工程师、游戏设计者和开发人员无需编写额外的代码,就能将实验室实验制作成严肃游戏--别有用心的游戏,而不仅仅是娱乐。土木工程系土壤力学课程的虚拟实验室严肃游戏是用 Unity3D 制作的 WebGL 游戏,并由 24 名学生(12 名来自土木工程系,其余来自计算机科学相关专业)在该框架内进行了测试。七名教师对严肃游戏是否达到学习效果进行了评估。此外,9 名工程师和设计师对框架的功能进行了评估,并分析了其灵活性和重用性。为了分析所创建游戏的可用性和可接受性,采用了标准问卷,如技术接受模型、系统可用性量表和存在感等。研究分两个阶段进行:参与者测试了游戏的第一个版本,第二个版本是根据他们对第一个版本的反馈意见制作的。研究结果表明,模块化结构在各种领域和实验课程中都有很大的应用潜力。所提议的游戏得到了非常积极的反馈,可以被视为互动虚拟实验室中游戏潜力的一个用例。
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A Modular Serious Game Development Framework for Virtual Laboratory Courses
Laboratory experience is an integral part of the undergraduate curriculum in most engineering courses. When physical learning is not feasible, and when the demand cannot be met through actual hands-on laboratory sessions, as has been during the COVID-19 pandemic, virtual laboratory courses can be considered as an alternative education medium. This study focuses on developing a generic modular virtual laboratory framework that allows engineers, game designers, and developers to build lab experiments as serious games—games with ulterior motives rather than only entertainment—without writing additional code. A virtual lab serious game for civil engineering's soil mechanics course was created in Unity3D as a WebGL game, and it was tested within the framework by 24 students (12 from the Civil Engineering Department, the rest from computer science-related degrees). Seven faculty members evaluated if the serious game met the learning outcomes. In addition, nine engineers and designers assessed the framework's capabilities and analyzed its flexibility and reuse aspects. To analyze the usability and acceptability of the created game, standard questionnaires such as the technology acceptance model, system usability scale, and presence were employed. The study was done in two phases: participants tested the first version of the game, and the second version was built based on their feedback on the first version. The findings indicate that the modular structure has significant potential for use in a variety of fields and laboratory courses. The proposed game has received very positive feedback and can be considered a use case for the potential of games in interactive virtual laboratories.
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来源期刊
IEEE Transactions on Learning Technologies
IEEE Transactions on Learning Technologies COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
7.50
自引率
5.40%
发文量
82
审稿时长
>12 weeks
期刊介绍: The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.
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