语音清晰度与一致性:用户对虚拟现实游戏空间声学效果的偏好

Constantin Popp, Damian T. Murphy
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摘要

虚拟现实(VR)的三维音频空间处理器可以利用可视化游戏空间表面的声学特性来计算匹配的混响。然而,这种方法可能会导致混响影响在这种空间中执行的任务,例如聆听语音音频。这样,声音设计师就必须在可视化的基础上改变房间的声学特性,以提高语音清晰度,从而造成视听不协调。由于尚未研究过用户对模拟房间声学在 VR 中语音清晰度的期望,本研究要求参与者在聆听语音音频的同时,对 6-DoF VR 中的混响及其视觉效果的一致性进行评分。参与者将未经改动的匹配混响与声音设计的不匹配混响进行了比较。后者以较低的视听一致性为代价,提高了 D50s,降低了 RT60s。结果表明,只有当未经改良的混响具有相对较低的 D50 或过度振铃时,参与者才会更喜欢改良后的混响。否则,过于干燥或过于混响的混响效果会让人反感。预期 RT60s 的范围取决于表面视觉效果。不同混响效果之间的音色差异可能不会像较短的 RT60 那样强烈地影响人们的偏好。因此,声音设计师可以进行干预,在具有声学挑战的游戏空间中优先考虑语音清晰度,而不是视听一致性。
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Speech Intelligibility versus Congruency: User Preferences of the Acoustics of Virtual Reality Game Spaces
3D audio spatializers for Virtual Reality (VR) can use the acoustic properties of the surfaces of a visualised game space to calculate a matching reverb. However, this approach could lead to reverbs that impair the tasks performed in such a space, such as listening to speech-based audio. Sound designers would then have to alter the room’s acoustic properties independently of its visualisation to improve speech intelligibility, causing audio-visual incongruency. As user expectation of simulated room acoustics regarding speech intelligibility in VR has not been studied, this study asked participants to rate the congruency of reverbs and their visualisations in 6-DoF VR while listening to speech-based audio. The participants compared unaltered, matching reverbs with sound-designed, mismatching reverbs. The latter feature improved D50s and reduced RT60s at the cost of lower audio-visual congruency. Results suggest participants preferred improved reverbs only when the unaltered reverbs had comparatively low D50s or excessive ringing. Otherwise, too dry or too reverberant reverbs were disliked. The range of expected RT60s depended on the surface visualisation. Differences in timbre between the reverbs may not affect preferences as strongly as shorter RT60s. Therefore, sound designers can intervene and prioritise speech intelligibility over audio-visual congruency in acoustically challenging game spaces.
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